extends Node2D var enemy: CharacterBody2D func _ready() -> void: enemy = get_parent() as CharacterBody2D top_level = true z_index = 30 light_mask = 4 _update_position() func _process(_delta: float) -> void: _update_position() queue_redraw() func _update_position() -> void: global_position = enemy.global_position + Vector2(0, -enemy.get_visual_size() * 0.5 - 12.0) func get_health_ratio() -> float: return clampf(enemy.hull / maxf(enemy.max_hull, 0.001), 0.0, 1.0) func _draw() -> void: if not is_instance_valid(enemy) or enemy.hull <= 0.0: return var width := 72.0 if enemy.loot_tier == 2 else 44.0 var background := Rect2(-width * 0.5, -3.0, width, 6.0) draw_rect(background.grow(1.0), Color("08111dee")) draw_rect(background, Color("39232bee")) var color := Color("ffac46") if enemy.loot_tier == 2 else Color("ef5967") draw_rect(Rect2(background.position, Vector2(width * get_health_ratio(), 6.0)), color)