extends AudioStreamPlayer @export_file("*.mp3") var track_path := "" @export_range(-30.0, 0.0, 0.5, "suffix:dB") var playback_volume_db := -14.0 func _ready() -> void: if track_path.is_empty(): push_error("SceneMusicPlayer has no track_path configured.") return var audio_data := FileAccess.get_file_as_bytes(track_path) if audio_data.is_empty(): push_error("Could not read music track: %s" % track_path) return var music_stream := AudioStreamMP3.load_from_buffer(audio_data) if music_stream == null: push_error("Could not decode music track: %s" % track_path) return music_stream.loop = true stream = music_stream volume_db = playback_volume_db play()