extends Node2D var data: Dictionary const TEXTURE := preload("res://assets/planets/mountain.png") func _ready() -> void: texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS var blend := ShaderMaterial.new() blend.shader = preload("res://resources/effects/mountain_blend.gdshader") blend.set_shader_parameter("ground_tint",(data.landscape.high as Color).lerp(data.landscape.low,0.35)) blend.set_shader_parameter("rock_tint",data.landscape.rock) material = blend func _draw() -> void: for mountain in data.mountains: draw_set_transform(mountain.position,mountain.rotation) var extent := Vector2(mountain.size,mountain.size*TEXTURE.get_height()/TEXTURE.get_width()) draw_texture_rect(TEXTURE,Rect2(-extent*0.5,extent),false) draw_set_transform(Vector2.ZERO)