extends Node2D var radius := 120.0 var tint := Color("ffaa46") var endpoint := Vector2.ZERO var _age := 0.0 func _ready() -> void: z_index = 26 func _process(delta: float) -> void: _age += delta if _age >= 0.5: queue_free() else: queue_redraw() func _draw() -> void: var t := clampf(_age/0.5,0.0,1.0) var color := Color(tint,1.0-t) if endpoint != Vector2.ZERO: draw_line(Vector2.ZERO,endpoint,Color(tint,(1.0-t)*0.2),9.0,true) draw_line(Vector2.ZERO,endpoint,color,2.0,true) else: draw_arc(Vector2.ZERO,radius*t,0,TAU,64,color,3.0,true) draw_arc(Vector2.ZERO,radius*t*0.8,0,TAU,64,Color(tint,(1.0-t)*0.35),5.0,true)