extends Node var game: Node2D var manager: Node func settle() -> void: await get_tree().process_frame await get_tree().process_frame func check_hint(expected: String) -> void: await settle() assert(manager._prompt.visible) assert(manager._text.text.contains(expected)) assert(manager._prompt.size.y < 450) assert(manager._prompt.get_global_rect().encloses(manager._text.get_global_rect())) if manager._land_button.visible: assert(manager._prompt.get_global_rect().encloses(manager._land_button.get_global_rect())) assert(get_viewport().get_visible_rect().encloses(manager._prompt.get_global_rect())) func _ready() -> void: GameState.system_seed = 8428159 game = preload("res://scenes/game/game.tscn").instantiate() add_child(game) await settle() manager = game.get_node("PlanetExpeditions") for enemy in get_tree().get_nodes_in_group("enemies"): enemy.position = Vector2(-9999,-9999) game.player.position = Vector2(10000,10000) game.player.landing_combat_lock = 100 var start := Time.get_ticks_usec() for frame in 1000: manager._process(0) var elapsed := Time.get_ticks_usec()-start assert(manager._text.text.is_empty() and not manager._prompt.visible) print("PROMPT BENCH: 1000 hidden combat refreshes=",elapsed," us; text chars=",manager._text.text.length()) game.player.position = game.protected_planet.position manager._process(0) assert(not manager._prompt.visible) for frame in 1000: manager._process(0) assert(not manager._prompt.visible) game.player.landing_combat_lock = 0 manager._process(0) await check_hint("EARTHLIKE") var blocker := get_tree().get_first_node_in_group("enemies") blocker.position = game.player.position+Vector2(100,0) manager._process(0) assert(not manager._prompt.visible) game.player.position = manager.freighter.position blocker.position = game.player.position+Vector2(100,0) manager._process(0) assert(not manager._prompt.visible) blocker.position = Vector2(-9999,-9999) game.player.position = game.protected_planet.position manager._process(0) await check_hint("EARTHLIKE") # Reproduce an oversized panel retained by an earlier combat warning. manager._prompt.size.y = 21054 manager._text.text = "Old oversized prompt" game.player.landing_combat_lock = 0 manager._process(0) await check_hint("EARTHLIKE") assert(not manager._land_button.disabled) manager.scan_nearby() manager._process(0) await check_hint("ŚREDNIA SZANSA POI") if "--capture-preview" in OS.get_cmdline_user_args(): await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/planet_scan_stats.png") manager._message_time = 0 manager._process(0) await check_hint("TLEN") for visit in 10: game.player.position = manager.freighter.position manager._process(0) await check_hint("FRACHTOWIEC") assert(manager._land_button.text == "DOKUJ [L]") if visit == 0 and "--capture-preview" in OS.get_cmdline_user_args(): await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_prompt_fixed.png") game.player.position = game.protected_planet.position manager._process(0) await check_hint("TLEN") game.player.position = Vector2(10000,10000) manager._notice("Krótka wiadomość") manager._process(0) await check_hint("Krótka wiadomość") assert(not manager._land_button.visible) manager._message_time = 0 manager._process(0) assert(not manager._prompt.visible) print("PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content") game.queue_free() await settle() get_tree().quit()