extends Node var selected_ship_path: String = "" var restart_inventory: Dictionary = {} var system_level: int = 1 func _ready() -> void: var game_window := get_tree().root game_window.content_scale_size = Vector2i(1280, 720) game_window.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS game_window.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND