extends "res://scripts/ui/captain_skill_button.gd" func configure_navigation(artwork: Texture2D, accent: Color, caption: String) -> void: configure(artwork, accent) custom_minimum_size = Vector2(64, 80) for state in ["normal", "hover", "pressed"]: var frame := get_theme_stylebox(state).duplicate() as StyleBoxFlat frame.set_corner_radius_all(9) frame.border_color = accent if state == "hover" else accent.darkened(0.45) frame.shadow_color = Color(accent, 0.12 if state == "hover" else 0.04) frame.shadow_size = 5 if state == "hover" else 3 add_theme_stylebox_override(state, frame) var picture := get_node_or_null("RoundedArtwork") as TextureRect if picture != null: picture.offset_left = 5 picture.offset_right = -5 picture.offset_top = 5 picture.offset_bottom = -21 var label := Label.new() label.text = caption label.mouse_filter = Control.MOUSE_FILTER_IGNORE label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER label.add_theme_font_size_override("font_size", 9) label.add_theme_color_override("font_color", accent.lightened(0.25)) add_child(label) label.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_WIDE) label.offset_top = -21 label.offset_bottom = -2