extends Node2D var flash_color := Color("77e8bc") var _age := 0.0 const DURATION := 0.45 func _ready() -> void: z_index = 25 func _process(delta: float) -> void: _age += delta if _age >= DURATION: queue_free() else: queue_redraw() func _draw() -> void: var progress := _age / DURATION var color := Color(flash_color, 1.0 - progress) draw_arc(Vector2.ZERO, 24 + progress * 36, 0, TAU, 48, color, 3.0 * (1.0 - progress) + 1.0, true) for index in 6: var direction := Vector2.RIGHT.rotated(TAU * index / 6.0) draw_line(direction * (20 + progress * 20), direction * (30 + progress * 42), color, 2.0, true)