@tool extends RefCounted ## The single enumeration of the built-in command surface. ## ## Runs every commands/*.register(...) call against the command registry — the ## one place the full plugin-side command set is named. The composer hands it the ## registry, the server, and the debug bridge; it owns no state of its own. ## Third-party extensions are loaded elsewhere (the composer) — they are dynamic, ## not part of this fixed surface. const SceneCommands := preload("res://addons/godot_mcp_toolkit/commands/scene_commands.gd") const NodeCommands := preload("res://addons/godot_mcp_toolkit/commands/node_commands.gd") const ScriptCommands := preload("res://addons/godot_mcp_toolkit/commands/script_commands.gd") const EditorCommands := preload("res://addons/godot_mcp_toolkit/commands/editor/editor_commands.gd") const ResourceCommands := preload("res://addons/godot_mcp_toolkit/commands/resource_commands.gd") const FolderCommands := preload("res://addons/godot_mcp_toolkit/commands/folder_commands.gd") const FileCommands := preload("res://addons/godot_mcp_toolkit/commands/file_commands.gd") const SignalCommands := preload("res://addons/godot_mcp_toolkit/commands/signal_commands.gd") const PlaytestCommands := preload("res://addons/godot_mcp_toolkit/commands/playtest/playtest_commands.gd") const ProjectCommands := preload("res://addons/godot_mcp_toolkit/commands/project_commands.gd") const InputMapCommands := preload("res://addons/godot_mcp_toolkit/commands/input_map_commands.gd") const AnimationCommands := preload("res://addons/godot_mcp_toolkit/commands/animation_commands.gd") const TilemapCommands := preload("res://addons/godot_mcp_toolkit/commands/tilemap_commands.gd") const TilesetCommands := preload("res://addons/godot_mcp_toolkit/commands/tileset/tileset_commands.gd") const AssetCommands := preload("res://addons/godot_mcp_toolkit/commands/asset_commands.gd") const SaveCommands := preload("res://addons/godot_mcp_toolkit/commands/save_commands.gd") const ClassdbCommands := preload("res://addons/godot_mcp_toolkit/commands/classdb_commands.gd") const ThemeCommands := preload("res://addons/godot_mcp_toolkit/commands/theme_commands.gd") const PathCommands := preload("res://addons/godot_mcp_toolkit/commands/path_commands.gd") const ThreeDCommands := preload("res://addons/godot_mcp_toolkit/commands/3d_commands.gd") const AudioCommands := preload("res://addons/godot_mcp_toolkit/commands/audiobus_commands.gd") const ProceduralCommands := preload("res://addons/godot_mcp_toolkit/commands/procedural_commands.gd") const SpriteframesCommands := preload("res://addons/godot_mcp_toolkit/commands/spriteframes_commands.gd") const ParticleCommands := preload("res://addons/godot_mcp_toolkit/commands/particle_commands.gd") const NavigationCommands := preload("res://addons/godot_mcp_toolkit/commands/navigation_commands.gd") const MetaCommands := preload("res://addons/godot_mcp_toolkit/commands/meta_commands.gd") const DebugCommands := preload("res://addons/godot_mcp_toolkit/commands/debug_commands.gd") const SpatialCommands := preload("res://addons/godot_mcp_toolkit/commands/spatial_commands.gd") const TextureCommands := preload("res://addons/godot_mcp_toolkit/commands/texture_commands.gd") const SoundCommands := preload("res://addons/godot_mcp_toolkit/commands/sound_commands.gd") ## Registers the entire built-in command surface onto the registry. The one ## place every commands/*.register(...) call is enumerated. The debug bridge is ## constructed by the composer and passed in (the playtest/debug commands need ## it); extensions are loaded separately by the composer. static func register_all(registry: MCPToolkitCommandRegistry, server: Node, debug_bridge: RefCounted) -> void: SceneCommands.register(registry, server) NodeCommands.register(registry, server) ScriptCommands.register(registry, server) EditorCommands.register(registry, server) ResourceCommands.register(registry, server) FolderCommands.register(registry, server) FileCommands.register(registry, server) SignalCommands.register(registry, server) PlaytestCommands.register(registry, server, debug_bridge) ProjectCommands.register(registry, server) InputMapCommands.register(registry, server) AnimationCommands.register(registry, server) TilemapCommands.register(registry, server) TilesetCommands.register(registry) AssetCommands.register(registry, server) SaveCommands.register(registry, server) ClassdbCommands.register(registry, server) ThemeCommands.register(registry, server) PathCommands.register(registry, server) ThreeDCommands.register(registry, server) AudioCommands.register(registry, server) ProceduralCommands.register(registry, server) SpriteframesCommands.register(registry, server) ParticleCommands.register(registry, server) NavigationCommands.register(registry, server) MetaCommands.register(registry) DebugCommands.register(registry, debug_bridge) SpatialCommands.register(registry, server) TextureCommands.register(registry, server) SoundCommands.register(registry, server)