extends CanvasLayer @onready var readout: Label = $HUDRoot/Readout @onready var player: CharacterBody2D = get_parent().get_node("PlayerShip") func _process(_delta: float) -> void: var speed := player.velocity.length() var position := player.global_position readout.text = "W — ciąg S — hamulec / wsteczny (50%)\nQ / E — strafe (50%) A / D — obrót\n\nPRĘDKOŚĆ %03d px/s\nPOZYCJA %d, %d" % [roundi(speed), roundi(position.x), roundi(position.y)]