# Captain skills validation Godot 4.7.2, 2026-10-26. - PASS: `tests/captain/new_skills_test.tscn` — 14 skills; five new icons; training; all three ranks; laboratory timing; normal/radiation ammunition production and mineral costs; enemy bounty; missile cooldown; emergency repair resource checks, docking, cooldown, full hull and repair cap. - PASS: `tests/ships/laboratory_loot_test.tscn` — starting plasma-only weapon pool, locked extensions, all research unlocks and no duplicate loot entries. - PASS: `tests/previews/new_captain_skills_preview.tscn` — real game UI, all 14 owned skills, new choices, F1 assignment, emergency repair on the actual ship, and screenshots at 1280×720. - PASS: `git diff --check`. Additional older regression scenes do not pass: - `tests/abilities/missile_system_test.gd:20` expects movement into weapon slot 2 without unlocking that slot. This change does not alter slot unlock rules. - `tests/items/crafting_recipes_test.gd:54` expects immediate mineral credit after asteroid destruction; its null asteroid sprite also fails in `asteroid_destruction_effect.gd:8`. This change does not alter asteroid reward or debris behavior. The recipe transactions before that section succeed. The headless editor/runtime also reports sandbox access warnings for external Godot/MCP settings directories. New skill tests and the rendered preview complete successfully. Icons were generated with the built-in image_gen tool. Original prompts are saved in `assets/icons/captain/new_skills_prompts.md`.