{ "breathing": { "asset": "assets/planets/breathing.png", "prompt": "Use case: stylized-concept. Production PNG icon for a top-down realistic painted sci-fi exploration game. single compact futuristic breathing apparatus with twin oxygen cartridges, dark gunmetal housing and cyan glowing indicator, isolated premium inventory item. Centered square composition, strong readable silhouette at 48 pixels, exquisite 3D painted materials, restrained cinematic highlights. Entire item inside canvas with 14% transparent safe margin. Genuinely transparent background, clean alpha edges, no text no lettering no frame no background no starfield no cast shadow. One item only." }, "suit": { "asset": "assets/planets/suit.png", "prompt": "Use case: stylized-concept. Production PNG icon for a top-down realistic painted sci-fi exploration game. single sealed futuristic exploration spacesuit torso with helmet, ivory titanium armor with amber and cyan accents, isolated premium inventory item. Centered square composition, strong readable silhouette at 48 pixels, exquisite 3D painted materials, restrained cinematic highlights. Entire item inside canvas with 14% transparent safe margin. Genuinely transparent background, clean alpha edges, no text no lettering no frame no background no starfield no cast shadow. One item only." }, "sidearm": { "asset": "assets/planets/sidearm.png", "prompt": "Use case: stylized-concept. Production PNG icon for a top-down realistic painted sci-fi exploration game. single futuristic compact handheld expedition energy pistol, gunmetal and copper materials with small turquoise indicator, isolated premium inventory item. Centered square composition, strong readable silhouette at 48 pixels, exquisite 3D painted materials, restrained cinematic highlights. Entire item inside canvas with 14% transparent safe margin. Genuinely transparent background, clean alpha edges, no text no lettering no frame no background no starfield no cast shadow. One item only." }, "freighter": { "asset": "assets/planets/freighter.png", "prompt": "Use case: stylized-concept. Create a replacement production spacecraft sprite for a top-down Godot game, using the attached image as the SHIP DESIGN reference, not as a camera reference. Primary request: a massive dark charcoal-black armored capital frigate like this reference, but seen from EXACTLY STRAIGHT ABOVE. Preserve the reference's visual design language: very long broad flat wedge-shaped prow, split forked pointed bow with an elongated narrow central recess, tapering long armored hull, progressively wider layered polygonal armor shoulders at the stern, stacked angular command decks, heavy industrial military slabs, restrained deep crimson-red recessed panel lines and narrow glowing red seams, dark graphite plating, a few tiny turret emplacements and geometric deck hatches. Red accents are thin and integrated, NOT a whole red ship. Powerful ominous monolithic silhouette, readable large shapes, slightly stylized high-quality hard-surface rendering with bevel highlights, no tiny noisy greeble overload. The frigate is symmetrical along its long vertical axis, bow points UP toward top of image and broad stern is at BOTTOM; engine exhaust is at bottom only. IMPORTANT camera: strict vertical orthographic TOP DOWN plan view, camera directly over the ship center, zero perspective tilt, no isometric view, NO visible vertical sides or front walls. The top of every deck is visible but sides are not. No tilted diagonal ship. Whole ship centered within a square canvas with at least 8 percent transparent safe margin on ALL edges. Slight overhead soft upper-left light, dark but clearly legible armor panels, localized subtle crimson engine light. Truly alpha-transparent exterior, no floor, no ground plane, no cast shadow on background, no stars, no grey or white backdrop. No text, logos, UI, watermarks or reference screenshot icons. One single epic military capital frigate, not a cargo-pod freighter. Output a square PNG game asset.", "previous_prompt": "Use case: stylized-concept. Asset type: replacement production sprite for an existing top-down Godot sci-fi game, a much more epic flagship expedition frigate / mobile hangar ship. Input image is a STYLE AND FUNCTION reference: keep the weathered ivory titanium, dark gunmetal, warm bronze accents and cyan lights, upward-facing bow, strict overhead orientation, transparent background. Dramatically redesign the narrow utilitarian cargo vessel into a majestic imposing capital frigate: powerful layered armored spearhead bow at top, wide angular armored shoulders, long monumental central spine with a raised command citadel seen straight overhead, integrated ribbed cargo modules rather than exposed box pods, two distinct cyan-lit recessed hangar bays, symmetrical armored outriggers, four enormous rear engine nacelles with short restrained electric-blue exhaust. Small antenna arrays, readable panel layers and a few restrained defensive turret details. Elegant coherent silhouette, broad enough to look substantial, premium realistic painted hard-surface game art, beautiful craftsmanship, strong larger shapes that read at 190px screen size, medium detail secondary panels without noisy tiny greebles. Absolute orthographic vertical top-down view with no perspective tilt, bow pointing straight up, stern at bottom. Entire ship and engine glow within central 80 percent of a square canvas, 10 percent transparent margin on every edge, no clipping. Soft light from upper left. Single isolated ship, truly alpha-transparent exterior and negative spaces, no starfield, no space backdrop, no ground, no contact shadow, no frame, no letters, no text, no UI. Keep cyan glow localized to engines and hangars, no bloom halo over the whole silhouette. The result should feel like a proud expedition flagship, epic and formidable.", "tool": "image_gen (built-in)", "design_reference": "assets/planets/references/frigate_style.png" }, "lander": { "asset": "assets/planets/lander.png", "prompt": "Use case: stylized-concept. Production sprite for a premium painted top-down sci-fi 2D game. single small one-person exploration shuttle viewed orthographically straight from above, nose facing up, compact rounded triangular ivory hull, cyan cockpit, two small outboard engines, orange hazard panels and subtle weathering, clearly smaller and friendlier than a combat fighter. Entire object centered inside square image with 15% transparent safe margin. Sharp readable silhouette, hand-painted 3D detail, consistent soft light from upper left. Genuinely transparent exterior, no ground no stars no background no text no lettering no frame, no perspective, one object only." }, "tree": { "asset": "assets/planets/tree.png", "prompt": "Use case: stylized-concept. Production sprite for a premium painted top-down sci-fi 2D game. single lush broadleaf tree canopy viewed orthographically directly from above, irregular rich green foliage with olive highlights, detailed clustered leaves, trunk largely hidden, painted realistic game sprite. Entire object centered inside square image with 15% transparent safe margin. Sharp readable silhouette, hand-painted 3D detail, consistent soft light from upper left. Genuinely transparent exterior, no ground no stars no background no text no lettering no frame, no perspective, one object only." }, "grass": { "asset": "assets/planets/grass.png", "prompt": "Use case: stylized-concept. Production PNG asset for a premium painted top-down sci-fi exploration game. a seamless tileable overhead terrain texture of natural meadow grass and mossy earth, restrained fine ground detail with subtle bare soil patches, realistic painted videogame material, no trees no rocks no objects no horizon, flat orthographic lighting, muted olive green, texture reaches all four edges and tiles seamlessly. Square composition. Opaque full-frame texture, no border. Consistent soft overhead light from upper left. No text no letters no grid no perspective no watermark." }, "mountain": { "asset": "assets/planets/mountain.png", "prompt": "Use case: stylized-concept. Production PNG asset for a premium painted top-down sci-fi exploration game. one compact rugged mountain ridge cluster seen directly overhead, layered grey-brown rocky peaks and crags with sparse moss and restrained pale snow near tallest tips, realistic hand-painted videogame terrain prop, isolated clean silhouette, no ground outside ridge, no scene. Square composition. Genuinely transparent background, entire object inside frame with 12% empty safe margin, clean alpha edges. Consistent soft overhead light from upper left. No text no letters no grid no perspective no watermark." }, "mine": { "asset": "assets/planets/mine.png", "prompt": "Use case: stylized-concept. Production PNG asset for a premium painted top-down sci-fi exploration game. one small abandoned futuristic mine entrance installation seen orthographically directly overhead, worn metal elevator shaft and a compact industrial excavation shelter with rusty amber equipment and two cyan work lights, realistic painted sci-fi videogame prop, isolated compact compound, no surrounding terrain. Square composition. Genuinely transparent background, entire object inside frame with 12% empty safe margin, clean alpha edges. Consistent soft overhead light from upper left. No text no letters no grid no perspective no watermark." }, "ruins": { "asset": "assets/planets/ruins.png", "prompt": "Use case: stylized-concept. Production PNG asset for a premium painted top-down sci-fi exploration game. one small cluster of ancient alien ruins seen orthographically directly overhead, broken pale stone concentric platforms with a mysterious turquoise core, a few toppled angular pillars, moss in cracks, realistic painted sci-fi videogame prop, isolated compact compound, no surrounding terrain. Square composition. Genuinely transparent background, entire object inside frame with 12% empty safe margin, clean alpha edges. Consistent soft overhead light from upper left. No text no letters no grid no perspective no watermark." } }