extends Control func _ready() -> void: mouse_filter = Control.MOUSE_FILTER_IGNORE set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) resized.connect(queue_redraw) func _draw() -> void: var reach := minf(size.x * 0.72, 850.0) draw_polygon(PackedVector2Array([Vector2.ZERO, Vector2(reach, 0), Vector2(reach, size.y), Vector2(0, size.y)]), PackedColorArray([Color(0.012, 0.024, 0.042, 0.94), Color(0.012, 0.024, 0.042, 0), Color(0.012, 0.024, 0.042, 0), Color(0.012, 0.024, 0.042, 0.94)])) draw_line(Vector2(32, 36), Vector2(90, 36), Color("91dbea"), 2) draw_line(Vector2(32, 36), Vector2(32, 62), Color(0.57, 0.86, 0.92, 0.4), 1) draw_line(Vector2(32, size.y - 36), Vector2(size.x - 32, size.y - 36), Color(0.57, 0.86, 0.92, 0.17), 1) draw_string(ThemeDB.fallback_font, Vector2(48, size.y - 16), tr("RANDOLOOT / EKSPLORUJ • WALCZ • ROZWIJAJ STATEK"), HORIZONTAL_ALIGNMENT_LEFT, -1, 11, Color("91a4b7")) draw_string(ThemeDB.fallback_font, Vector2(size.x - 215, size.y - 16), tr("NIEZNANY UKŁAD. TWOJA WYPRAWA."), HORIZONTAL_ALIGNMENT_LEFT, -1, 10, Color("829aac"))