extends Node func _ready() -> void: run.call_deferred() func run() -> void: GameSettings.resolution = Vector2i(1280,720) GameState.start_new_run() var fixture: Node = load("res://scenes/game/game.tscn").instantiate() get_tree().root.add_child(fixture) get_tree().current_scene = fixture await get_tree().process_frame await get_tree().process_frame GameState.captain.level = 12 GameState.captain.credits = 12540 GameState.system_level = 8 GameState.save_named_game("Szlak Oriona","slot_preview_orion") GameState.system_level = 14 GameState.captain.level = 19 GameState.save_named_game("Przed wielkim skokiem","slot_preview_jump") fixture.free() for code in GameSettings.LOCALES: GameSettings.locale = code GameSettings.apply() var menu: Control = load("res://scenes/ui/main_menu.tscn").instantiate() get_tree().root.add_child(menu) get_tree().current_scene = menu await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/menu_"+code+".png") menu._open_options() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/options_"+code+".png") menu._modal._close() await get_tree().process_frame menu._show_save() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/load_"+code+".png") assert(absf(menu._modal.panel.position.x+menu._modal.panel.size.x*menu._modal.panel.scale.x*0.5-get_viewport().get_visible_rect().size.x*0.5) < 1) if code == "pl": menu._modal._close() await get_tree().process_frame menu._guide.open() await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/menu_guide_pl.png") menu._guide.close() menu._start_game() await get_tree().create_timer(0.4).timeout await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/menu_hangar_pl.png") menu.free() GameSettings.locale = "en" GameSettings.apply() GameState.start_new_run() var game: Node = load("res://scenes/game/game.tscn").instantiate() get_tree().root.add_child(game) get_tree().current_scene = game await get_tree().process_frame await get_tree().process_frame var session: Node = game.get_node("SessionMenu") session._open() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/session_menu_en.png") session._open_options() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/session_options_en.png") session._options._close() await get_tree().process_frame session._open_save_browser() await get_tree().process_frame await RenderingServer.frame_post_draw get_viewport().get_texture().get_image().save_png("res://artifacts/named_save_en.png") session._options._close() await get_tree().process_frame session._close() game.queue_free() await get_tree().process_frame print("MENU_OPTIONS_PREVIEW: PASS") get_tree().quit()