extends Node2D func _ready() -> void: GameState.start_new_run() var game := preload("res://scenes/game/game.tscn").instantiate() add_child(game) game.set_physics_process(false) var ship: CharacterBody2D = game.player ship.set_physics_process(false) ship.get_node("WeaponController").set_physics_process(false) ship.get_node("ExtensionSystems").set_physics_process(false) for enemy in get_tree().get_nodes_in_group("enemies"): enemy.queue_free() ship.position = Vector2(0,1500) ship.rotation = 0.0 ship.get_node("Camera2D").reset_smoothing() ship.max_energy = 100.0 ship.energy = 100.0 ship.max_shields = 100.0 ship.shields = 100.0 var item := ItemInstance.new() item.definition = preload("res://resources/items/auxiliary_shield.tres") var inventory: ShipInventory = ship.get_node("ShipInventory") inventory.extension_slots[0] = item inventory.inventory_changed.emit() assert(ship.activate_ability(0)) var layer := CanvasLayer.new() layer.layer = 100 add_child(layer) var panel := PanelContainer.new() panel.position = Vector2(330,80) var style := StyleBoxFlat.new() style.bg_color = Color("100a21ec") style.border_color = Color("ba8cff") style.set_border_width_all(1) style.set_corner_radius_all(8) style.set_content_margin_all(14) panel.add_theme_stylebox_override("panel",style) layer.add_child(panel) var row := HBoxContainer.new() row.add_theme_constant_override("separation",14) panel.add_child(row) var icon := TextureRect.new() icon.texture = item.definition.icon icon.custom_minimum_size = Vector2(80,80) icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED row.add_child(icon) var text := Label.new() text.text = "TARCZA ZEWNĘTRZNA\n70% maks. energii → osłona 50% maks. tarcz\nOsobna większa warstwa · pochłania obrażenia jako pierwsza" text.add_theme_font_size_override("font_size",15) row.add_child(text) for frame in 15: await get_tree().process_frame await RenderingServer.frame_post_draw assert(get_viewport().get_texture().get_image().save_png("res://artifacts/auxiliary_shield_preview.png") == OK) print("AUXILIARY_SHIELD_PREVIEW: PASS") get_tree().quit()