extends Node const RECIPES := preload("res://scripts/items/crafting_recipes.gd") func _ready() -> void: GameState.start_new_run() var captain: Resource = GameState.captain var hud := preload("res://scripts/game/flight_hud.gd").new() hud._give_debug_resources() for mineral in preload("res://scripts/planets/planet_rewards.gd").MATERIAL_KEYS: if mineral != "parts": assert(captain.minerals[mineral] == 100) assert(captain.parts == 100 and captain.expedition.analysis_samples == 100) hud._give_debug_resources() assert(captain.parts == 200 and captain.expedition.analysis_samples == 200) hud.free() var screen := preload("res://scenes/planets/freighter_interior.tscn").instantiate() add_child(screen) captain.minerals.iron = 99 screen._construct_room("expansion_2") assert(not screen.deck.is_built("expansion_2") and captain.minerals.titanium == 200) captain.minerals.iron = 200 screen._select_section("expansion_2") screen._construct_room("expansion_2") assert(screen.deck.is_built("expansion_2")) for mineral in RECIPES.MINERALS: assert(captain.minerals[mineral] == 100) assert(captain.minerals.silicon == 200 and captain.parts == 200) screen._construct_room("expansion_2") assert(captain.minerals.iron == 100) screen._construct_room("cabin_1") for mineral in RECIPES.MINERALS: assert(captain.minerals[mineral] == 0) screen._select_section("storage") for frame in 5: await get_tree().process_frame print("CONSTRUCTION_RESOURCES_TEST_OK") screen.free() get_tree().quit()