extends Node const GENERATOR := preload("res://scripts/planets/surface_generator.gd") func _ready() -> void: var styles := {} var kinds := {} for index in 6: var profile: Dictionary = preload("res://scripts/planets/planet_profiles.gd").generate(711,index,"Test") profile.temperature = 70 if index==4 else (-30 if index==5 else 20) var data: Dictionary = GENERATOR.generate(200+index,profile) styles[data.landscape.name] = true assert(data.pois.size() >= 4 and data.pois.size() <= 6 and data.rocks.size() > 0) assert(not data.has("rivers") and not data.has("river")) assert(data.structures.size() > 0) for structure in data.structures: kinds[structure.kind] = true for mountain in data.mountains: assert(structure.position.distance_to(mountain.position) >= float(structure.size)*0.55+float(mountain.size)*0.7) assert(data.height_texture.get_width() == 1024) var repeated: Dictionary = GENERATOR.generate(200+index,profile) assert(repeated.structures == data.structures and repeated.events == data.events and repeated.pois == data.pois) assert(styles.size() == 6 and kinds.size() >= 4) print("LANDSCAPE GENERATION PASS: six styles, seven scenery types, deterministic layouts, no rivers, separated mountains and buildings") get_tree().quit()