44 lines
2.1 KiB
GDScript
44 lines
2.1 KiB
GDScript
extends Node2D
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var payload: Dictionary = {}
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var _player: Node2D
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var _label: Label
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var _icon: Texture2D
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var _time := 0.0
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func _ready() -> void:
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add_to_group("loot")
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z_index = 18
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_player = get_parent().get_node_or_null("PlayerShip")
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_icon = preload("res://scripts/items/special_orbs.gd").icon(str(payload.orb)) if payload.has("orb") else load("res://assets/planets/expedition_navigation.png")
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_label = Label.new()
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_label.position = Vector2(-120,24)
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_label.size.x = 240
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_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_label.add_theme_font_size_override("font_size",12)
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_label.text = preload("res://scripts/items/special_orbs.gd").NAMES[str(payload.orb)] if payload.has("orb") else "Mapa odległych systemów · poz. %d" % int(payload.map.level)
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add_child(_label)
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preload("res://scripts/items/loot_reveal_effect.gd").spawn(get_parent(),position,Color("b991ff"),3)
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func _process(delta: float) -> void:
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_time += delta
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queue_redraw()
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func _draw() -> void:
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var color := Color("b991ff") if payload.has("map") else Color("f5cf82")
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draw_circle(Vector2.ZERO,27+sin(_time*3)*2,Color(color,0.15))
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draw_arc(Vector2.ZERO,24,_time,_time+TAU*0.8,40,color,1.5,true)
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if _icon != null: draw_texture_rect(_icon,Rect2(-21,-21,42,42),false)
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func _physics_process(delta: float) -> void:
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if not is_instance_valid(_player) or bool(_player.get("_is_destroyed")): return
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var distance := global_position.distance_to(_player.global_position)
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if distance <= 48:
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var progress: Resource = GameState.captain.expedition
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if payload.has("map"): progress.distant_maps[str(payload.map.id)] = payload.map.duplicate(true)
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if payload.has("orb"):
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var id := str(payload.orb)
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var inventory := _player.get_node("ShipInventory")
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if not inventory.add_item(preload("res://scripts/items/special_orbs.gd").create_item(id)):
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_label.text = "%s\nŁadownia pełna" % preload("res://scripts/items/special_orbs.gd").NAMES[id]
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return
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progress.emit_changed()
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set_physics_process(false)
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queue_free()
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elif distance < 180: global_position = global_position.move_toward(_player.global_position,200*delta)
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