Randoloot/scripts/planets/alien_research_tree.gd
2026-10-27 22:20:01 +01:00

147 lines
6.2 KiB
GDScript

extends Control
const DATA := preload("res://scripts/planets/alien_research.gd")
const MENU := preload("res://scripts/planets/freighter_menu.gd")
const COLORS := [Color("dfb775"), Color("e68c77"), Color("79cba8"), Color("7bc9e6")]
const TILE_SIZE := Vector2(36,40)
const PLACEHOLDER_LEVELS := 4
const COST_COLUMN_WIDTH := 48.0
var progress: Resource
var refreshed: Callable
var points: Dictionary = {}
var _state := ""
func _ready() -> void:
custom_minimum_size = Vector2(330, 300)
resized.connect(_build)
_build()
func _process(_delta: float) -> void:
var state := str(progress.alien_skills)+str(progress.alien_project)+str(progress.analysis_samples)
if state != _state:
_state = state
_build()
if not progress.alien_project.is_empty():
var active_button := get_node_or_null(NodePath(progress.alien_project)) as Button
if active_button != null:
active_button.tooltip_text = str(active_button.get_meta("base_tooltip",""))+"\n"+("Pozostało: %d s gry" % ceili(progress.alien_remaining))
func _build() -> void:
for child in get_children():
remove_child(child)
child.queue_free()
points.clear()
var width := maxf(330, size.x)
var tree_width := width-COST_COLUMN_WIDTH
_add_row_cost("general",24)
_add_row_cost("weapons",80)
var row_id := "weapons_a"
for level in PLACEHOLDER_LEVELS:
_add_row_cost(row_id,142+level*46)
row_id += "_next"
_add_skill("general", Vector2(COST_COLUMN_WIDTH+tree_width*0.5, 24), COLORS[0])
for i in range(3):
var branch: String = DATA.BRANCHES[i]
var x := COST_COLUMN_WIDTH+tree_width * (float(i) + 0.5) / 3.0
_add_skill(branch, Vector2(x, 80), COLORS[i + 1])
for path in ["a","b"]:
var id: String = branch+"_"+path
for level in PLACEHOLDER_LEVELS:
var center := Vector2(x+(-22 if path=="a" else 22),142+level*46)
if id in DATA.ACTIVE_IDS: _add_skill(id,center,DATA.path_color(id))
else: _add_placeholder(id,center)
id += "_next"
var caption := MENU.label(self, ["BROŃ", "KADŁUB", "TARCZE"][i], 12, MENU.MUTED)
caption.mouse_filter = Control.MOUSE_FILTER_IGNORE
caption.position = Vector2(x - 45, 104)
caption.size = Vector2(90, 16)
caption.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
queue_redraw()
func _add_skill(id: String, center: Vector2, color: Color) -> void:
points[id] = center
var learned: bool = progress.alien_skills.get(id, false)
var prerequisite := DATA.parent(id)
var unlocked: bool = prerequisite.is_empty() or progress.alien_skills.get(prerequisite, false)
var button := MENU.button(self, "", _purchase.bind(id), learned)
button.set_script(preload("res://scripts/planets/research_skill_button.gd"))
button.name = id
button.position = center - TILE_SIZE*0.5
button.size = TILE_SIZE
button.disabled = not DATA.can_start(progress,id)
if "_" in id: _style_path(button,DATA.path_color(id))
var status := "Zbadano" if learned else "Koszt: %d próbek" % DATA.cost(id)
if not unlocked: status += "\nWymaga: " + DATA.title(prerequisite)
elif not learned and progress.analysis_samples < DATA.cost(id): status += "\nZa mało próbek"
if not learned: status += "\n" + "Czas badania: 10 minut gry"
button.tooltip_text = DATA.title(id) + "\n" + DATA.description(id) + "\n" + status
button.set_meta("base_tooltip",button.tooltip_text)
var icon := TextureRect.new()
icon.texture = load("res://assets/freighter/research/" + id + ".png")
icon.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
icon.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
icon.position = Vector2.ONE
icon.size = TILE_SIZE-Vector2(2,2)
icon.clip_contents = true
if not unlocked: icon.modulate = Color(0.5, 0.55, 0.55, 0.65)
button.add_child(icon)
if learned:
var check := MENU.label(button,"✓",12,color)
check.mouse_filter = Control.MOUSE_FILTER_IGNORE
check.position = TILE_SIZE-Vector2(13,15)
check.size = Vector2(12,12)
check.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
func _add_row_cost(id: String, y: float) -> void:
var price := MENU.label(self,"%d pkt" % DATA.cost(id),12,MENU.MUTED)
price.name = "RowCost_%d" % DATA.cost(id)
price.autowrap_mode = TextServer.AUTOWRAP_OFF
price.position = Vector2(0,y-10)
price.size = Vector2(COST_COLUMN_WIDTH-6,20)
price.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
price.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
price.tooltip_text = "Koszt każdej technologii w tym rzędzie: %d próbek." % DATA.cost(id)
# The initially wrapped label may retain its old minimum height until text is shaped.
price.set_deferred("size",Vector2(COST_COLUMN_WIDTH-6,20))
func _add_placeholder(id: String, center: Vector2) -> void:
points[id] = center
var slot := MENU.button(self, "", func(): pass)
slot.name = id
slot.disabled = true
_style_path(slot,DATA.path_color(id))
slot.focus_mode = Control.FOCUS_NONE
slot.mouse_default_cursor_shape = Control.CURSOR_ARROW
slot.set_script(preload("res://scripts/planets/research_skill_button.gd"))
slot.position = center - TILE_SIZE*0.5
slot.size = TILE_SIZE
slot.tooltip_text = "Pusty slot\nMiejsce na przyszłe badanie."
var mark := MENU.label(slot, "·", 24, MENU.MUTED)
mark.mouse_filter = Control.MOUSE_FILTER_IGNORE
mark.position = Vector2(0, 8)
mark.size = Vector2(36, 28)
mark.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
func _style_path(button: Button, color: Color) -> void:
for state in ["normal","hover","pressed","disabled","focus"]:
var style := button.get_theme_stylebox(state).duplicate() as StyleBoxFlat
style.border_color = color
style.set_border_width_all(1)
button.add_theme_stylebox_override(state,style)
func _purchase(id: String) -> void:
if DATA.purchase(progress, id): refreshed.call()
func _draw() -> void:
for id in points:
var prerequisite := DATA.parent(id)
if prerequisite.is_empty(): continue
var start: Vector2 = points[prerequisite] + Vector2(0,TILE_SIZE.y*0.5)
var end: Vector2 = points[id] - Vector2(0,TILE_SIZE.y*0.5)
var active: bool = id in DATA.ACTIVE_IDS and progress.alien_skills.get(prerequisite, false)
var color := DATA.path_color(id) if "_" in id else (Color("79b9a4") if active else Color("3c5158"))
var middle := (start.y + end.y) * 0.5
draw_polyline(PackedVector2Array([start, Vector2(start.x, middle), Vector2(end.x, middle), end]), color, 1.5, true)