8 lines
197 B
Plaintext
8 lines
197 B
Plaintext
shader_type canvas_item;
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void fragment() {
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vec4 pixel = texture(TEXTURE, UV);
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float gray = dot(pixel.rgb, vec3(0.299, 0.587, 0.114));
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COLOR *= vec4(mix(pixel.rgb, vec3(gray), 0.8), pixel.a);
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}
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