Space parallax artwork
Generated with the built-in imagegen tool on 2026-10-15.
Files: deep_space.png (far background), nebula_dust.png (transparent cloud overlay). Consumer: scripts/game/space_level_background.gd. Camera-relative speeds: distant painting 0.04, dust 0.14, stars 0.18 / 0.42.
Prompt — deep_space.png: Use case: stylized-concept. Create a final production game background texture, landscape 3:2, high resolution. Realistic painterly deep outer space, vast distant indigo and muted teal nebula filaments, faint violet dust, two small very distant spiral galaxies with delicate warm cores, sparse fine distant stars. Elegant astronomical realism with painterly detail, deep near-black navy negative space across the center for a top-down spaceship game. Low-key lighting, restrained contrast, no huge bright blobs, no planets, no ships, no text, no interface, no border. Clouds soft and diffuse at all four edges, edges almost black so repeated tiles remain subtle. This is the far background parallax layer.
Prompt — nebula_dust.png: Use case: stylized-concept. Production transparent overlay texture for a realistic painterly outer-space game parallax foreground, landscape 3:2. Only a few wispy small nebula clouds of muted blue teal and violet interstellar dust, translucent feathery irregular filaments, widely separated with large empty transparent areas, off-center composition. A handful of tiny soft starlight points embedded in clouds. Realistic astronomical painting, subtle dim luminosity, intricate fine texture. True alpha transparent background around and between clouds, soft alpha cloud edges. All four image edges fully transparent with generous margin. No solid background, no checkerboard, no planets, no spacecraft, no text, no frame.