Randoloot/resources/effects/disabled_system_icon.gdshader
2026-10-25 13:30:48 +01:00

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shader_type canvas_item;
render_mode unshaded;
void fragment() {
vec4 pixel = texture(TEXTURE, UV);
float brightness = max(pixel.r, max(pixel.g, pixel.b));
COLOR = vec4(vec3(1.0, 0.19, 0.16) * (0.7 + brightness * 0.3), pixel.a * smoothstep(0.03, 0.16, brightness));
}