Randoloot/scripts/game/laser_beam_visual.gd
2026-10-25 22:38:13 +01:00

32 lines
917 B
GDScript

extends Line2D
var _time := 0.0
var radiation_beam := false
func _ready() -> void:
# Draw the beam in layers instead of a flat line. No bloom is required.
default_color = Color.TRANSPARENT
width = 0.0
func _process(delta: float) -> void:
_time += delta
if visible:
queue_redraw()
func _draw() -> void:
if points.size() < 2:
return
var pulse := 0.88 + sin(_time * 65.0) * 0.12
var tint := Color(0.25,1,0.16) if radiation_beam else Color(0.3,0.92,1)
for i in points.size()-1:
var start := points[i]
var end := points[i+1]
draw_line(start,end,Color(tint,0.09*pulse),16,true)
draw_line(start,end,Color(tint,0.2*pulse),9,true)
draw_line(start,end,Color(tint,0.7),3.8,true)
draw_line(start,end,Color(tint.lightened(0.8),0.96),1.4,true)
for point in points:
draw_circle(point,9*pulse,Color(tint,0.12))
draw_circle(point,4*pulse,Color(tint,0.6))
draw_circle(point,1.8,tint.lightened(0.8))