34 lines
1.1 KiB
GDScript
34 lines
1.1 KiB
GDScript
extends AudioStreamPlayer
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const ENGINE_SOUND_PATH := "res://assets/sounds/effects/engine2.mp3"
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const SILENT_VOLUME_DB := -60.0
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const THRUST_VOLUME_DB := -11.0
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const VOLUME_FADE_DB_PER_SECOND := 68.0
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var _ship: CharacterBody2D
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func _ready() -> void:
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_ship = get_parent() as CharacterBody2D
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var engine_stream := load(ENGINE_SOUND_PATH) as AudioStreamMP3
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if engine_stream == null:
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push_error("Could not decode engine sound: %s" % ENGINE_SOUND_PATH)
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return
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engine_stream = engine_stream.duplicate() as AudioStreamMP3
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engine_stream.loop = true
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stream = engine_stream
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volume_db = SILENT_VOLUME_DB
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pitch_scale = 0.86
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play()
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func _process(delta: float) -> void:
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if stream == null or not is_instance_valid(_ship):
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return
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var thrust_active := Input.is_action_pressed("ship_thrust")
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if bool(_ship.get("_is_destroyed")):
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thrust_active = false
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var target_volume := THRUST_VOLUME_DB if thrust_active else SILENT_VOLUME_DB
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volume_db = move_toward(volume_db, target_volume, VOLUME_FADE_DB_PER_SECOND * delta)
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var target_pitch := 1.12 if thrust_active else 0.86
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pitch_scale = move_toward(pitch_scale, target_pitch, 0.42 * delta)
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