2026-10-18 08:43:54 +02:00

24 lines
1.9 KiB
JSON

{
"tool": "image_gen (built-in)",
"prompt": "Use case: stylized-concept. Asset type: production sprite atlas for a Godot top-down planet exploration game. Create a square transparent PNG atlas with EXACTLY 4 columns and 4 rows of equal square cells, 16 isolated overhead natural props, one centered prop per cell, wide transparent margins in every cell. Strict orthographic directly overhead bird eye view, realistic hand painted detailed game art, soft light from upper left, natural muted greens and stone greys, no ground planes, no labels, no grid lines, no text. Each prop fits inside central 80 percent of its cell. Read left to right top to bottom: row1: dense dark green conifer canopy seen vertically from above; airy light green birch canopy; irregular spreading oak canopy; sparse gnarled dry tree with bare branches seen overhead. Row2: cluster of 3 rounded grey stones; solitary angular granite boulder; moss covered rock cluster; scatter of tiny pale pebbles. Row3: compact leafy shrub; radial fern cluster; patch of tiny cream and lavender wildflowers with green leaves; clump of dry golden grasses. Row4: horizontal fallen dead tree trunk with broken branches and subtle moss seen overhead, no standing tree; weathered cut tree stump seen overhead with growth rings; cluster of small russet mushrooms with leaves; small reed tussock. Consistent detailed painted rendering suitable with existing realistic green overhead tree sprites. All backgrounds genuinely alpha transparent, no dark backdrop, no touching neighboring cells, no perspective horizon. Output square image.",
"layout": "16 sprites, 4 columns; custom AtlasTexture regions preserve painted gutters",
"cells": [
"conifer",
"birch",
"oak",
"dry_tree",
"stones",
"granite",
"mossy_rocks",
"pebbles",
"shrub",
"ferns",
"wildflowers",
"dry_grass",
"fallen_tree",
"stump",
"mushrooms",
"reeds"
]
}