38 lines
1.7 KiB
GDScript
38 lines
1.7 KiB
GDScript
extends Node
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func _ready() -> void:
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GameState.start_new_run()
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GameState.captain.credits = 12540
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GameState.captain.experience = 75
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var game := preload("res://scenes/game/game.tscn").instantiate()
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add_child(game)
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game.set_physics_process(false)
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game.player.set_physics_process(false)
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for enemy in get_tree().get_nodes_in_group("enemies"): enemy.set_physics_process(false)
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for frame in 15: await get_tree().process_frame
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var panel = game.get_node("HUD")._captain_panel
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assert(panel.size.y <= 95)
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assert(panel.xp_bar.value == 75)
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assert(panel.credits_label.text == "Kredyty: 12540")
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assert(panel.size.x > 317)
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var equipped := [false]
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panel.equipment_requested.connect(func(): equipped[0] = true)
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var click := InputEventMouseButton.new()
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click.button_index = MOUSE_BUTTON_LEFT
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click.pressed = true
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panel._gui_input(click)
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assert(equipped[0])
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().get_region(Rect2i(panel.get_global_rect().grow(4))).save_png("res://artifacts/captain_ring_panel.png")
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get_viewport().get_texture().get_image().save_png("res://artifacts/captain_ring_hud.png")
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var cockpit = game.get_node("HUD")._cockpit
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get_viewport().get_texture().get_image().get_region(Rect2i(cockpit.get_global_rect().grow(4))).save_png("res://artifacts/cockpit_frame_review.png")
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GameState.captain.learning_points = 1
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GameState.captain.emit_changed()
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for frame in 5: await get_tree().process_frame
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assert(panel._level_up_button.visible)
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assert(panel.size.y <= 95)
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panel._level_up_button.pressed.emit()
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assert(game.get_node("HUD/CaptainSkills")._screen.visible)
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print("CAPTAIN_RING_REVIEW_OK: compact panel, live XP and credits, equipment click, level-up access")
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get_tree().quit()
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