6 lines
3.2 KiB
JSON
6 lines
3.2 KiB
JSON
{
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"tool": "image_gen (built-in)",
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"asset": "assets/freighter/interior_deck.png",
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"prompt": "Use case: stylized-concept. Production game background: a beautifully detailed believable spacecraft INTERIOR CUTAWAY DECK, STRICT VERTICAL ORTHOGRAPHIC TOP DOWN, no roof, no perspective tilt, no visible vertical wall faces. Wide horizontal panoramic canvas approximately 1792 by 768, aspect ratio 2.33:1. Bow is LEFT, stern is RIGHT. This is the interior of a dark graphite armored military frigate with deep red trim, restrained cyan terminal lights and warm amber maintenance lights. Entire coherent continuous deck fills central 94 percent of the canvas, dark navy-black void beyond hull, NO text, NO letters, NO labels, NO diagrams or UI. Detailed realistic painted hard-surface game environment, readable believable furniture and equipment, soft overhead lighting, moderately bright floor to read well. LAYOUT MUST BE EXACT: LEFT FRONT command bridge occupies x=75..310 y=125..645, a tapered left-facing prow room with forward windows, semicircle of navigation consoles, chairs, captain station and central tactical table. A SINGLE broad straight CENTRAL CORRIDOR runs horizontally x=315..1320 y=355..425, connecting bridge at left to hangar at right; lit floor strips, clear walking route, all rooms have actual doorways opening onto this corridor. ABOVE the corridor EXACTLY FOUR LARGE ADJACENT ROOMS: room 1 WORKSHOP x=340..555 y=110..335 with equipped workbenches along walls, tool cabinets, machinery, fabrication station, loose cable spool, amber task lamps. Then EXACTLY THREE separate unfurnished expansion rooms x=575..790, x=810..1025, x=1045..1260 at y=110..335; these are UNDER RENOVATION with exposed utility conduits, unfinished floor panels, small material stacks and subtle yellow-black safety stripes at doorways, each room clearly separated by thick bulkhead walls. BELOW corridor EXACTLY FIVE SMALLER ADJACENT ROOMS x=340..505, x=525..690, x=710..875, x=895..1060, x=1080..1245 at y=445..650; all five under renovation, empty modular chambers intended for future crew cabins, folded scaffold, cable trays, dismantled panels, sealed storage crates, no active bunk beds yet. RIGHT REAR a LARGE HANGAR x=1290..1730 y=95..665: one EMPTY central landing pad centered at x=1510 y=385 with radius about 145, clean clear pad center for a separately rendered player spacecraft later, NO SPACESHIP painted into the image. Hangar perimeter has coiled cables, repair cart, tool trolley, gantry bases, fuel hoses, cargo pallets, side wall machinery and red blast doors at far right. Keep all such props outside the central landing pad. This must look like ONE REAL CONNECTED SHIP INTERIOR, with consistent metallic walls, actual doors, lighting, floors, structural ribs and believable scale, not a grid of separate illustration tiles. The workshop is finished and operational, the other 8 small/large rooms are visibly under construction. Add tiny lit consoles and practical fixtures, no humans or robots, no giant glowing symbols. Subtle floor wear and grime, lovely rich environment detail, clean readable silhouette. No title, no text anywhere, no graphic labels. Do not render the exterior ship surface on top of the rooms. Keep exact room counts and corridor arrangement."
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}
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