Randoloot/scripts/planets/laboratory.gd
2026-10-26 19:33:45 +01:00

78 lines
3.8 KiB
GDScript

extends RefCounted
const DURATION := 60.0
const IDS := [
"gamma_cannon", "beam_laser", "machine_gun", "missile_launcher", "unguided_missile",
"incendiary_missile", "radiation_laser", "artillery_cannon", "external_turret", "pulse_laser",
"recycler", "virus", "titanium_armor", "combat_drones", "teleport", "cloak",
"mine_layer", "flares", "solar_shield_charge", "auxiliary_shield",
"afterburner", "shield_charge", "repair_drones",
]
const COSTS := {
"auxiliary_shield":{"uranium":45,"aluminium":40,"titanium":30,"silicon":15},
"pulse_laser":{"uranium":40,"aluminium":35,"titanium":25,"copper":15},
"external_turret":{"iron":50,"titanium":35,"aluminium":25,"sulfur":20},
"gamma_cannon":{"uranium":45,"titanium":30,"aluminium":20},
"beam_laser":{"uranium":30,"aluminium":30,"iron":15},
"machine_gun":{"iron":30,"titanium":20,"sulfur":15},
"missile_launcher":{"iron":40,"sulfur":30,"uranium":15},
"unguided_missile":{"iron":30,"sulfur":25,"aluminium":15},
"recycler":{"iron":25,"aluminium":25,"titanium":15},
"virus":{"uranium":25,"aluminium":30,"titanium":15},
"titanium_armor":{"titanium":45,"iron":30},
"combat_drones":{"iron":35,"titanium":25,"uranium":20},
"teleport":{"uranium":45,"aluminium":30,"titanium":20},
"cloak":{"uranium":35,"aluminium":30,"titanium":20},
"mine_layer":{"iron":30,"sulfur":25,"uranium":15},
"flares":{"sulfur":25,"aluminium":20,"iron":15},
"solar_shield_charge":{"uranium":25,"aluminium":35,"titanium":15},
"afterburner":{"iron":25,"sulfur":30,"aluminium":20},
"shield_charge":{"uranium":30,"aluminium":25,"titanium":20},
"repair_drones":{"iron":30,"titanium":25,"aluminium":20},
"incendiary_missile":{"iron":45,"sulfur":60,"uranium":30,"copper":12,"mercury":6},
"radiation_laser":{"uranium":60,"aluminium":45,"silicon":18,"copper":12},
"artillery_cannon":{"iron":75,"titanium":45,"nickel":15,"tungsten":10},
}
static func definition(id: String) -> ItemDefinition:
return load("res://resources/items/%s.tres" % id) as ItemDefinition if id in IDS else null
static func ensure_offers(progress: Resource) -> void:
if not progress.laboratory_offers.is_empty() or not progress.laboratory_project.is_empty(): return
var pool := IDS.duplicate()
for id in progress.laboratory_unlocks: pool.erase(id)
pool.shuffle()
for id in pool.slice(0,3): progress.laboratory_offers.append(id)
static func can_start(captain: Resource, id: String) -> bool:
var progress: Resource = captain.expedition
if progress.freighter_rooms.get("expansion_1","") != "laboratory" or not progress.laboratory_project.is_empty(): return false
if id not in progress.laboratory_offers or id not in IDS or progress.laboratory_unlocks.get(id,false): return false
for key in COSTS[id]:
if int(captain.minerals.get(key,0)) < int(COSTS[id][key]): return false
return true
static func start(captain: Resource, id: String) -> bool:
if not can_start(captain,id): return false
for key in COSTS[id]: captain.minerals[key] = int(captain.minerals.get(key,0))-int(COSTS[id][key])
captain.expedition.laboratory_project = id
captain.expedition.laboratory_duration = research_duration(captain)
captain.expedition.laboratory_remaining = captain.expedition.laboratory_duration
captain.emit_changed()
captain.expedition.emit_changed()
return true
static func research_duration(captain: Resource) -> float:
return DURATION * (1.0 - captain.get_skill_bonus("scientist"))
static func advance(progress: Resource, delta: float) -> bool:
if progress.laboratory_project.is_empty() or delta <= 0.0: return false
progress.laboratory_remaining = maxf(0.0,progress.laboratory_remaining-delta)
if progress.laboratory_remaining <= 0.00001:
progress.laboratory_remaining = 0.0
progress.laboratory_unlocks[progress.laboratory_project] = true
progress.laboratory_project = ""
progress.laboratory_offers.clear()
ensure_offers(progress)
progress.emit_changed()
return true