125 lines
5.3 KiB
GDScript
125 lines
5.3 KiB
GDScript
extends Node
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var game: Node2D
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var manager: Node
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func settle() -> void:
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await get_tree().process_frame
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await get_tree().process_frame
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func check_hint(expected: String) -> void:
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await settle()
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game.player.reset_physics_interpolation()
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game.player.get_node("Camera2D").force_update_scroll()
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await get_tree().physics_frame
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await RenderingServer.frame_post_draw
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manager._layout_prompt()
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assert(manager._prompt.visible)
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assert(manager._text.text.contains(expected))
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assert(manager._prompt.size.y < 260 and manager._prompt.size.x <= 320)
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assert(manager._prompt.get_global_rect().encloses(manager._text.get_global_rect()))
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if manager._land_button.visible:
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assert(manager._prompt.get_global_rect().encloses(manager._land_button.get_global_rect()))
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assert(get_viewport().get_visible_rect().encloses(manager._prompt.get_global_rect()))
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func _ready() -> void:
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GameState.system_seed = 8428159
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game = preload("res://scenes/game/game.tscn").instantiate()
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add_child(game)
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await settle()
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manager = game.get_node("PlanetExpeditions")
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var sprite: Sprite2D = manager.freighter.get_child(0)
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assert(is_equal_approx(maxf(sprite.texture.get_width(),sprite.texture.get_height())*sprite.scale.x,285.0))
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var style := manager._prompt.get_theme_stylebox("panel") as StyleBoxFlat
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assert(style.bg_color.a > 0.75 and style.bg_color.a < 0.9)
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var contact := preload("res://scripts/ui/orbital_contact_style.gd")
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var extent := Vector2(300,180)
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var viewport := Vector2(1280,720)
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var center := Vector2(640,360)
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assert(contact.beside(center,90,extent,viewport) == Vector2(744,270))
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var obstacle: Array[Rect2] = [Rect2(744,270,300,180)]
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assert(contact.beside(center,90,extent,viewport,obstacle).x < center.x)
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for edge in [Vector2(35,100),Vector2(1245,100),Vector2(35,620),Vector2(1245,620)]:
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assert(Rect2(Vector2.ZERO,viewport).encloses(Rect2(contact.beside(edge,90,extent,viewport),extent)))
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for enemy in get_tree().get_nodes_in_group("enemies"):
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enemy.position = Vector2(-9999,-9999)
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game.player.position = Vector2(10000,10000)
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game.player.landing_combat_lock = 100
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var start := Time.get_ticks_usec()
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for frame in 1000:
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manager._process(0)
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var elapsed := Time.get_ticks_usec()-start
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assert(manager._text.text.is_empty() and not manager._prompt.visible)
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print("PROMPT BENCH: 1000 hidden combat refreshes=",elapsed," us; text chars=",manager._text.text.length())
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game.player.position = game.protected_planet.position
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manager._process(0)
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assert(not manager._prompt.visible)
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for frame in 1000:
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manager._process(0)
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assert(not manager._prompt.visible)
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game.player.landing_combat_lock = 0
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manager._process(0)
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await check_hint("TLEN")
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var blocker := get_tree().get_first_node_in_group("enemies")
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blocker.position = game.player.position+Vector2(100,0)
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manager._process(0)
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assert(not manager._prompt.visible)
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game.player.position = manager.freighter.position
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blocker.position = game.player.position+Vector2(100,0)
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manager._process(0)
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assert(not manager._prompt.visible)
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blocker.position = Vector2(-9999,-9999)
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game.player.position = game.protected_planet.position
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manager._process(0)
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await check_hint("TLEN")
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# Reproduce an oversized panel retained by an earlier combat warning.
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manager._prompt.size.y = 21054
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manager._text.text = "Old oversized prompt"
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game.player.landing_combat_lock = 0
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manager._process(0)
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await check_hint("TLEN")
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assert(not manager._land_button.disabled)
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manager._process(0)
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await check_hint("ŚREDNIA SZANSA POI")
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var camera: Camera2D = game.player.get_node("Camera2D")
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var previous_canvas := get_viewport().canvas_transform
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camera.enabled = false
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get_viewport().canvas_transform = Transform2D(0,Vector2(640,360)-game.protected_planet.global_position)
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manager._layout_prompt()
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var previous_position: Vector2 = manager._prompt.position
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get_viewport().canvas_transform = get_viewport().canvas_transform.translated(Vector2(70,0))
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manager._layout_prompt()
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assert(manager._prompt.position.distance_to(previous_position) > 10,"Contact card follows the camera while text stays unchanged")
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get_viewport().canvas_transform = previous_canvas
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camera.enabled = true
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camera.force_update_scroll()
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await settle()
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manager._layout_prompt()
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if "--capture-preview" in OS.get_cmdline_user_args():
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/planet_scan_stats.png")
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manager._message_time = 0
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manager._process(0)
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await check_hint("TLEN")
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for visit in 10:
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game.player.position = manager.freighter.position
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manager._process(0)
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await check_hint("FRACHTOWIEC")
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assert(manager._land_button.text == "DOKUJ [L]")
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if visit == 0 and "--capture-preview" in OS.get_cmdline_user_args():
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_prompt_fixed.png")
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game.player.position = game.protected_planet.position
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manager._process(0)
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await check_hint("TLEN")
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game.player.position = Vector2(10000,10000)
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manager._notice("Krótka wiadomość")
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manager._process(0)
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await check_hint("Krótka wiadomość")
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assert(not manager._land_button.visible)
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manager._message_time = 0
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manager._process(0)
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assert(not manager._prompt.visible)
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print("PLANET PROMPT PASS: bounded text, combat, shrink, planet, freighter, scan, messages, on-screen content")
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game.queue_free()
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await settle()
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get_tree().quit()
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