96 lines
3.0 KiB
GDScript
96 lines
3.0 KiB
GDScript
extends PanelContainer
|
|
|
|
@export var slot_kind: String = "cargo"
|
|
@export var slot_index: int = 0
|
|
|
|
@onready var slot_label: Label = $SlotLabel
|
|
|
|
var _inventory: ShipInventory
|
|
|
|
func _ready() -> void:
|
|
_inventory = get_tree().get_first_node_in_group("ship_inventory") as ShipInventory
|
|
if _inventory:
|
|
_inventory.inventory_changed.connect(_refresh)
|
|
custom_minimum_size = Vector2(108, 52) if slot_kind != "cargo" else Vector2(86, 62)
|
|
_refresh()
|
|
|
|
func _refresh() -> void:
|
|
if not is_node_ready() or not _inventory:
|
|
return
|
|
var item: ItemInstance = _inventory.get_item(slot_kind, slot_index)
|
|
if item == null or item.definition == null:
|
|
slot_label.text = _empty_slot_text()
|
|
return
|
|
var definition := item.definition
|
|
var category_name := _category_name(definition.category)
|
|
var value_text := _stat_text(item)
|
|
var slot_title := category_name
|
|
if slot_kind == "weapon":
|
|
var weapon_binding := "LPM" if slot_index == 0 else "PPM"
|
|
slot_title = "BROŃ %d [%s]" % [slot_index + 1, weapon_binding]
|
|
elif slot_kind == "module":
|
|
slot_title = "MODUŁ %d [%d]" % [slot_index + 1, slot_index + 1]
|
|
slot_label.text = "%s\n%s\n%s" % [slot_title, definition.display_name, value_text]
|
|
|
|
func _get_drag_data(_at_position: Vector2) -> Variant:
|
|
if not _inventory:
|
|
return null
|
|
var item: ItemInstance = _inventory.get_item(slot_kind, slot_index)
|
|
if item == null:
|
|
return null
|
|
var preview := Label.new()
|
|
preview.text = item.definition.display_name
|
|
preview.add_theme_color_override("font_color", Color(0.85, 0.94, 1.0))
|
|
set_drag_preview(preview)
|
|
return {"from_kind": slot_kind, "from_index": slot_index}
|
|
|
|
func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
|
|
return (
|
|
_inventory != null
|
|
and data is Dictionary
|
|
and _inventory.can_move_item(
|
|
str(data.get("from_kind", "")),
|
|
int(data.get("from_index", -1)),
|
|
slot_kind,
|
|
slot_index
|
|
)
|
|
)
|
|
|
|
func _drop_data(_at_position: Vector2, data: Variant) -> void:
|
|
_inventory.move_item(
|
|
str(data.get("from_kind", "")),
|
|
int(data.get("from_index", -1)),
|
|
slot_kind,
|
|
slot_index
|
|
)
|
|
|
|
func _empty_slot_text() -> String:
|
|
if slot_kind == "weapon":
|
|
var weapon_binding := "LPM" if slot_index == 0 else "PPM"
|
|
return "BROŃ %d [%s]\nPUSTY" % [slot_index + 1, weapon_binding]
|
|
if slot_kind == "module":
|
|
return "MODUŁ %d [%d]\nPUSTY" % [slot_index + 1, slot_index + 1]
|
|
return "PUSTY"
|
|
|
|
func _category_name(category: int) -> String:
|
|
match category:
|
|
ItemDefinition.Category.WEAPON:
|
|
return "BROŃ"
|
|
ItemDefinition.Category.SHIELD:
|
|
return "TARCZA"
|
|
ItemDefinition.Category.HULL:
|
|
return "KADŁUB"
|
|
ItemDefinition.Category.GENERATOR:
|
|
return "GENERATOR"
|
|
ItemDefinition.Category.EXTENSION:
|
|
return "ROZSZERZENIE"
|
|
return "PRZEDMIOT"
|
|
|
|
func _stat_text(item: ItemInstance) -> String:
|
|
var definition := item.definition
|
|
if definition.primary_stat.is_empty():
|
|
return "Poz. %d" % item.item_level
|
|
var total_value := item.get_stat_total(definition.primary_stat)
|
|
var sign_text := "+" if total_value >= 0.0 else ""
|
|
return "%s%.0f%s · Poz. %d" % [sign_text, total_value, definition.stat_suffix, item.item_level]
|