Randoloot/scripts/items/expedition_pickup.gd
2026-10-25 12:34:56 +01:00

40 lines
1.8 KiB
GDScript

extends Node2D
var payload: Dictionary = {}
var _player: Node2D
var _label: Label
var _icon: Texture2D
var _time := 0.0
func _ready() -> void:
add_to_group("loot")
z_index = 18
_player = get_parent().get_node_or_null("PlayerShip")
_icon = preload("res://scripts/items/special_orbs.gd").icon(str(payload.orb)) if payload.has("orb") else load("res://assets/planets/expedition_navigation.png")
_label = Label.new()
_label.position = Vector2(-120,24)
_label.size.x = 240
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.add_theme_font_size_override("font_size",12)
_label.text = preload("res://scripts/items/special_orbs.gd").NAMES[str(payload.orb)] if payload.has("orb") else "Mapa odległych systemów · poz. %d" % int(payload.map.level)
add_child(_label)
func _process(delta: float) -> void:
_time += delta
queue_redraw()
func _draw() -> void:
var color := Color("b991ff") if payload.has("map") else Color("f5cf82")
draw_circle(Vector2.ZERO,27+sin(_time*3)*2,Color(color,0.15))
draw_arc(Vector2.ZERO,24,_time,_time+TAU*0.8,40,color,1.5,true)
if _icon != null: draw_texture_rect(_icon,Rect2(-21,-21,42,42),false)
func _physics_process(delta: float) -> void:
if not is_instance_valid(_player) or bool(_player.get("_is_destroyed")): return
var distance := global_position.distance_to(_player.global_position)
if distance <= 48:
var progress: Resource = GameState.captain.expedition
if payload.has("map"): progress.distant_maps[str(payload.map.id)] = payload.map.duplicate(true)
if payload.has("orb"):
var id := str(payload.orb)
progress.orbs[id] = int(progress.orbs.get(id,0))+1
progress.emit_changed()
set_physics_process(false)
queue_free()
elif distance < 180: global_position = global_position.move_toward(_player.global_position,200*delta)