90 lines
3.5 KiB
GDScript
90 lines
3.5 KiB
GDScript
extends PanelContainer
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@onready var player: CharacterBody2D = get_node("../../../PlayerShip")
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@onready var level_label: Label = $Contents/Header/Level
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@onready var xp_label: Label = $Contents/XPLabel
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@onready var xp_bar: ProgressBar = $Contents/XPBar
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@onready var credits_label: Label = $Contents/Wallet/Credits
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var _captain: CaptainProgress
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var _level_up_button: Button
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func _ready() -> void:
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_build_portrait()
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_captain = GameState.captain
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_captain.normalize_skill_ranks()
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_level_up_button = Button.new()
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_level_up_button.name = "LevelUpButton"
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_level_up_button.text = "Nowy poziom"
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_level_up_button.custom_minimum_size.y = 32
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_level_up_button.focus_mode = Control.FOCUS_NONE
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preload("res://scripts/ui/hud_button_style.gd").apply(_level_up_button, Color("efb568"))
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$Contents.add_child(_level_up_button)
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_level_up_button.pressed.connect(func() -> void:
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get_node("../../CaptainSkills").call("open_management")
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)
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_captain.changed.connect(_refresh)
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player.get_node("ShipInventory").connect("inventory_changed", _refresh)
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for label in [level_label, xp_label, credits_label]:
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label.add_theme_color_override("font_shadow_color", Color("030811"))
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label.add_theme_constant_override("shadow_offset_x", 1)
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label.add_theme_constant_override("shadow_offset_y", 1)
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_refresh()
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func _refresh() -> void:
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level_label.text = "POZ. %d" % _captain.level
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xp_label.text = "XP %d / %d" % [_captain.experience, _captain.get_xp_required()]
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xp_bar.max_value = _captain.get_xp_required()
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xp_bar.value = _captain.experience
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credits_label.text = "Kredyty: %d" % _captain.credits
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var available := _captain.learning_points > 0
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if _level_up_button.visible != available:
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_level_up_button.visible = available
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reset_size.call_deferred()
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_level_up_button.tooltip_text = "Wybierz umiejętność · oczekujące awanse: %d" % _captain.learning_points
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func _build_portrait() -> void:
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custom_minimum_size = Vector2(244, 0)
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var style := StyleBoxFlat.new()
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style.bg_color = Color(0.025, 0.042, 0.064, 0.0)
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style.border_color = Color("37677900")
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style.set_border_width_all(1)
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style.set_corner_radius_all(8)
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style.set_content_margin_all(6)
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add_theme_stylebox_override("panel", style)
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var row := HBoxContainer.new()
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row.name = "PortraitRow"
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row.add_theme_constant_override("separation", 8)
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$Contents.add_child(row)
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$Contents.move_child(row, 1)
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var frame := PanelContainer.new()
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frame.name = "AvatarFrame"
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var portrait_style := style.duplicate() as StyleBoxFlat
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portrait_style.set_content_margin_all(2)
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portrait_style.border_color = Color("daa85d")
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portrait_style.bg_color = Color("0b1520")
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frame.add_theme_stylebox_override("panel", portrait_style)
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row.add_child(frame)
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var portrait := TextureRect.new()
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portrait.name = "CaptainAvatar"
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portrait.custom_minimum_size = Vector2(54, 54)
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portrait.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
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portrait.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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portrait.mouse_filter = Control.MOUSE_FILTER_IGNORE
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if ResourceLoader.exists("res://assets/avatars/captain.png"):
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portrait.texture = load("res://assets/avatars/captain.png")
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frame.add_child(portrait)
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var info := VBoxContainer.new()
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info.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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info.alignment = BoxContainer.ALIGNMENT_CENTER
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row.add_child(info)
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var designation := Label.new()
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designation.text = "DOWÓDCA STATKU"
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designation.add_theme_font_size_override("font_size", 9)
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designation.add_theme_color_override("font_color", Color("91dbea"))
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info.add_child(designation)
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xp_label.reparent(info, false)
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xp_bar.reparent(info, false)
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xp_bar.custom_minimum_size.y = 5
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