Randoloot/scripts/game/game_state.gd
2026-10-10 14:13:56 +02:00

12 lines
373 B
GDScript

extends Node
var selected_ship_path: String = ""
var restart_inventory: Dictionary = {}
var system_level: int = 1
func _ready() -> void:
var game_window := get_tree().root
game_window.content_scale_size = Vector2i(1280, 720)
game_window.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
game_window.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND