Randoloot/scripts/game/weapon_test_target.gd
2026-10-09 15:50:19 +02:00

18 lines
576 B
GDScript

extends StaticBody2D
const DAMAGE_POPUP_SCENE := preload("res://scenes/game/damage_popup.tscn")
var total_damage_received := 0.0
func take_damage(amount: float) -> void:
total_damage_received += amount
var popup := DAMAGE_POPUP_SCENE.instantiate() as Label
popup.text = "-%s DMG" % _format_damage(amount)
popup.global_position = global_position + Vector2(randf_range(-18.0, 18.0), -34.0)
get_parent().add_child(popup)
func _format_damage(amount: float) -> String:
if is_equal_approx(amount, roundf(amount)):
return str(int(roundf(amount)))
return "%.1f" % amount