29 lines
1.2 KiB
GDScript
29 lines
1.2 KiB
GDScript
extends Control
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var _label: Label
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func _ready() -> void:
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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_label = Label.new()
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_label.name = "EnemyDetails"
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_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_label.add_theme_font_size_override("font_size", 9)
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_label.add_theme_color_override("font_color", Color("c9acb5"))
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_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_label.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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add_child(_label)
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func _process(_delta: float) -> void:
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var enemy: Node = null
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for candidate in get_tree().get_nodes_in_group("enemies"):
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if not candidate.is_queued_for_deletion() and (enemy == null or int(candidate.loot_tier) < int(enemy.loot_tier)):
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enemy = candidate
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var profile := DamageTypes.enemy_profile(GameState.system_level, GameState.system_seed)
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var kind := int(profile["kind"])
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var names := ["Działko plazmowe", "Działko maszynowe", "Laser", "Rakiety", "Działko gamma"]
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_label.text = "%s\n%s" % [names[kind], DamageTypes.describe(profile["absorption"])]
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if enemy != null:
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_label.text += "\nDPS: %.1f (%s)\nTarcze: %.0f / %.0f" % [enemy.get_weapon_dps(), ["zwykły", "elita", "boss"][enemy.loot_tier], enemy.shields, enemy.max_shields]
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else:
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_label.text += "\nUkład oczyszczony"
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