Randoloot/tests/previews/ore_asteroids_preview.gd
2026-10-16 22:04:36 +02:00

27 lines
970 B
GDScript

extends "res://scripts/game/game.gd"
const MINERALS := ["iron", "titanium", "uranium", "aluminium", "sulfur"]
func _ready() -> void:
super._ready()
for enemy in get_tree().get_nodes_in_group("enemies"):
enemy.set_physics_process(false)
for poi in get_tree().get_nodes_in_group("exploration_pois"):
poi.queue_free()
for index in MINERALS.size():
var reward_seed := 1
var rng := RandomNumberGenerator.new()
while true:
rng.seed = reward_seed
if ["iron", "aluminium", "titanium", "uranium", "sulfur"][rng.randi_range(0, 4)] == MINERALS[index]:
break
reward_seed += 1
var asteroid := StaticBody2D.new()
asteroid.set_script(preload("res://scripts/levels/exploration_poi.gd"))
asteroid.set("kind", "asteroid")
asteroid.set("poi_id", "ore_preview_%s" % MINERALS[index])
asteroid.set("reward_seed", reward_seed)
asteroid.set("player", player)
asteroid.position = player.position + Vector2((index - 2) * 120, 130)
add_child(asteroid)