78 lines
4.9 KiB
GDScript
78 lines
4.9 KiB
GDScript
@tool
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extends RefCounted
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## The single enumeration of the built-in command surface.
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##
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## Runs every commands/*.register(...) call against the command registry — the
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## one place the full plugin-side command set is named. The composer hands it the
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## registry, the server, and the debug bridge; it owns no state of its own.
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## Third-party extensions are loaded elsewhere (the composer) — they are dynamic,
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## not part of this fixed surface.
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const SceneCommands := preload("res://addons/godot_mcp_toolkit/commands/scene_commands.gd")
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const NodeCommands := preload("res://addons/godot_mcp_toolkit/commands/node_commands.gd")
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const ScriptCommands := preload("res://addons/godot_mcp_toolkit/commands/script_commands.gd")
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const EditorCommands := preload("res://addons/godot_mcp_toolkit/commands/editor/editor_commands.gd")
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const ResourceCommands := preload("res://addons/godot_mcp_toolkit/commands/resource_commands.gd")
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const FolderCommands := preload("res://addons/godot_mcp_toolkit/commands/folder_commands.gd")
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const FileCommands := preload("res://addons/godot_mcp_toolkit/commands/file_commands.gd")
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const SignalCommands := preload("res://addons/godot_mcp_toolkit/commands/signal_commands.gd")
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const PlaytestCommands := preload("res://addons/godot_mcp_toolkit/commands/playtest/playtest_commands.gd")
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const ProjectCommands := preload("res://addons/godot_mcp_toolkit/commands/project_commands.gd")
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const InputMapCommands := preload("res://addons/godot_mcp_toolkit/commands/input_map_commands.gd")
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const AnimationCommands := preload("res://addons/godot_mcp_toolkit/commands/animation_commands.gd")
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const TilemapCommands := preload("res://addons/godot_mcp_toolkit/commands/tilemap_commands.gd")
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const TilesetCommands := preload("res://addons/godot_mcp_toolkit/commands/tileset/tileset_commands.gd")
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const AssetCommands := preload("res://addons/godot_mcp_toolkit/commands/asset_commands.gd")
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const SaveCommands := preload("res://addons/godot_mcp_toolkit/commands/save_commands.gd")
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const ClassdbCommands := preload("res://addons/godot_mcp_toolkit/commands/classdb_commands.gd")
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const ThemeCommands := preload("res://addons/godot_mcp_toolkit/commands/theme_commands.gd")
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const PathCommands := preload("res://addons/godot_mcp_toolkit/commands/path_commands.gd")
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const ThreeDCommands := preload("res://addons/godot_mcp_toolkit/commands/3d_commands.gd")
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const AudioCommands := preload("res://addons/godot_mcp_toolkit/commands/audiobus_commands.gd")
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const ProceduralCommands := preload("res://addons/godot_mcp_toolkit/commands/procedural_commands.gd")
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const SpriteframesCommands := preload("res://addons/godot_mcp_toolkit/commands/spriteframes_commands.gd")
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const ParticleCommands := preload("res://addons/godot_mcp_toolkit/commands/particle_commands.gd")
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const NavigationCommands := preload("res://addons/godot_mcp_toolkit/commands/navigation_commands.gd")
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const MetaCommands := preload("res://addons/godot_mcp_toolkit/commands/meta_commands.gd")
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const DebugCommands := preload("res://addons/godot_mcp_toolkit/commands/debug_commands.gd")
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const SpatialCommands := preload("res://addons/godot_mcp_toolkit/commands/spatial_commands.gd")
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const TextureCommands := preload("res://addons/godot_mcp_toolkit/commands/texture_commands.gd")
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const SoundCommands := preload("res://addons/godot_mcp_toolkit/commands/sound_commands.gd")
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## Registers the entire built-in command surface onto the registry. The one
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## place every commands/*.register(...) call is enumerated. The debug bridge is
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## constructed by the composer and passed in (the playtest/debug commands need
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## it); extensions are loaded separately by the composer.
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static func register_all(registry: MCPToolkitCommandRegistry, server: Node, debug_bridge: RefCounted) -> void:
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SceneCommands.register(registry, server)
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NodeCommands.register(registry, server)
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ScriptCommands.register(registry, server)
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EditorCommands.register(registry, server)
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ResourceCommands.register(registry, server)
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FolderCommands.register(registry, server)
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FileCommands.register(registry, server)
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SignalCommands.register(registry, server)
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PlaytestCommands.register(registry, server, debug_bridge)
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ProjectCommands.register(registry, server)
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InputMapCommands.register(registry, server)
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AnimationCommands.register(registry, server)
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TilemapCommands.register(registry, server)
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TilesetCommands.register(registry)
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AssetCommands.register(registry, server)
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SaveCommands.register(registry, server)
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ClassdbCommands.register(registry, server)
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ThemeCommands.register(registry, server)
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PathCommands.register(registry, server)
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ThreeDCommands.register(registry, server)
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AudioCommands.register(registry, server)
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ProceduralCommands.register(registry, server)
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SpriteframesCommands.register(registry, server)
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ParticleCommands.register(registry, server)
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NavigationCommands.register(registry, server)
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MetaCommands.register(registry)
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DebugCommands.register(registry, debug_bridge)
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SpatialCommands.register(registry, server)
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TextureCommands.register(registry, server)
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SoundCommands.register(registry, server)
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