10 lines
455 B
GDScript
10 lines
455 B
GDScript
extends CanvasLayer
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@onready var readout: Label = $HUDRoot/Readout
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@onready var player: CharacterBody2D = get_parent().get_node("PlayerShip")
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func _process(_delta: float) -> void:
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var speed := player.velocity.length()
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var position := player.global_position
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readout.text = "W — ciąg S — hamulec / wsteczny (50%)\nA / D — płynny obrót\n\nPRĘDKOŚĆ %03d px/s\nPOZYCJA %d, %d" % [roundi(speed), roundi(position.x), roundi(position.y)]
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