Randoloot/scripts/items/loot_pickup.gd
2026-10-10 22:38:40 +02:00

48 lines
1.7 KiB
GDScript

extends Node2D
const PICKUP_RADIUS := 48.0
const ATTRACTION_RADIUS := 150.0
var item: ItemInstance
var _player: CharacterBody2D
var _label: Label
func _ready() -> void:
add_to_group("loot")
_player = get_parent().get_node_or_null("PlayerShip") as CharacterBody2D
_label = Label.new()
_label.position = Vector2(-110, 18)
_label.size = Vector2(220, 44)
_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_label.add_theme_font_size_override("font_size", 11)
_label.add_theme_color_override("font_color", Color("f1f4f8"))
_label.text = item.definition.display_name
add_child(_label)
queue_redraw()
func _draw() -> void:
if item == null:
return
var background := item.get_background_color()
var border := item.get_type_color()
draw_circle(Vector2.ZERO, 15.0, background)
draw_arc(Vector2.ZERO, 15.0, 0.0, TAU, 32, border, 2.0, true)
draw_polyline(PackedVector2Array([Vector2(0, -8), Vector2(7, 0), Vector2(0, 8), Vector2(-7, 0), Vector2(0, -8)]), Color("f1f4f8"), 1.0, true)
func _physics_process(delta: float) -> void:
if not is_instance_valid(_player) or bool(_player.get("_is_destroyed")):
return
var distance := global_position.distance_to(_player.global_position)
if distance > ATTRACTION_RADIUS:
return
var inventory := _player.get_node("ShipInventory") as ShipInventory
if inventory.get_cargo_used() >= ShipInventory.CARGO_SIZE:
_label.text = "%s\nMagazyn pełny" % item.definition.display_name
return
_label.text = item.definition.display_name
if distance <= PICKUP_RADIUS:
if inventory.add_item(item):
set_physics_process(false)
queue_free()
else:
global_position = global_position.move_toward(_player.global_position, 180.0 * delta)