Randoloot/scenes/game/weapon_projectile.tscn

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[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/game/weapon_projectile.gd" id="1_projectile"]
[sub_resource type="CircleShape2D" id="ProjectileShape"]
radius = 6.0
[node name="WeaponProjectile" type="Area2D"]
collision_layer = 0
collision_mask = 13
monitoring = true
monitorable = false
script = ExtResource("1_projectile")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("ProjectileShape")