Randoloot/scripts/items/mineral_pickup.gd
2026-10-17 14:28:20 +02:00

49 lines
1.7 KiB
GDScript

extends Node2D
const PICKUP_RADIUS := 48.0
const ATTRACTION_RADIUS := 150.0
var mineral := "iron"
var texture: Texture2D
var points := PackedVector2Array()
var uv := PackedVector2Array()
var drift := Vector2.ZERO
var spin := 0.0
var _age := 0.0
var _collected := false
var _player: CharacterBody2D
func _ready() -> void:
add_to_group("loot")
add_to_group("mineral_pickups")
_player = get_tree().current_scene.get_node_or_null("PlayerShip") as CharacterBody2D
z_index = 18
light_mask = 4
func _physics_process(delta: float) -> void:
_age += delta
position += drift * delta
drift *= exp(-1.8 * delta)
rotation += spin * delta
spin *= exp(-0.7 * delta)
queue_redraw()
if _collected or _age < 0.8 or not is_instance_valid(_player) or bool(_player.get("_is_destroyed")):
return
var distance := global_position.distance_to(_player.global_position)
if distance <= PICKUP_RADIUS:
_collected = true
GameState.captain.minerals[mineral] = int(GameState.captain.minerals.get(mineral, 0)) + 1
GameState.captain.emit_changed()
var popup := preload("res://scenes/game/damage_popup.tscn").instantiate() as Label
popup.text = "+1 %s" % {"iron": "żelaza", "aluminium": "aluminium", "titanium": "tytanu", "uranium": "uranu", "sulfur": "siarki"}.get(mineral, mineral)
popup.set("text_color", Color("c9e8ff"))
popup.position = _player.position + Vector2(-40, -50)
get_tree().current_scene.add_child.call_deferred(popup)
queue_free()
elif distance <= ATTRACTION_RADIUS:
global_position = global_position.move_toward(_player.global_position, 180.0 * delta)
func _draw() -> void:
if texture == null or points.size() < 3:
return
draw_polygon(points, PackedColorArray([Color.WHITE]), uv, texture)