24 lines
1.2 KiB
GDScript
24 lines
1.2 KiB
GDScript
extends Node
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func _ready() -> void:
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GameState.start_new_run()
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var ship := preload("res://scenes/game/player_ship.tscn").instantiate()
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add_child(ship)
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ship.set_physics_process(false)
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ship.get_node("WeaponController").set_physics_process(false)
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var captain := GameState.captain
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captain.skills = {"reactor_overload": 1, "tactical_maneuver": 1}
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captain.equipped_skills = ["reactor_overload", "tactical_maneuver", "", "", ""]
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assert(captain.activate_skill("reactor_overload", ship))
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assert(captain.activate_skill("tactical_maneuver", ship))
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assert(captain.skill_durations.reactor_overload == 15.0)
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assert(captain.skill_cooldowns.reactor_overload == 30.0)
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captain.tick_skills(5.0)
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assert(captain.is_skill_active("reactor_overload") and not captain.is_skill_active("tactical_maneuver"))
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captain.tick_skills(9.9)
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assert(captain.is_skill_active("reactor_overload"))
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captain.tick_skills(0.11)
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assert(not captain.is_skill_active("reactor_overload"))
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assert(preload("res://scripts/captain/captain_skills.gd").description("reactor_overload", 1).contains("15 sekund"))
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print("REACTOR_DURATION_TEST: PASS 15 seconds, 30-second cooldown, other skills still 5 seconds")
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get_tree().quit()
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