31 lines
934 B
GDScript
31 lines
934 B
GDScript
extends Node2D
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var enemy: CharacterBody2D
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func _ready() -> void:
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enemy = get_parent() as CharacterBody2D
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top_level = true
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z_index = 30
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light_mask = 4
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_update_position()
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func _process(_delta: float) -> void:
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_update_position()
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queue_redraw()
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func _update_position() -> void:
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global_position = enemy.global_position + Vector2(0, -enemy.get_visual_size() * 0.5 - 12.0)
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func get_health_ratio() -> float:
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return clampf(enemy.hull / maxf(enemy.max_hull, 0.001), 0.0, 1.0)
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func _draw() -> void:
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if not is_instance_valid(enemy) or enemy.hull <= 0.0:
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return
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var width := 72.0 if enemy.loot_tier == 2 else 44.0
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var background := Rect2(-width * 0.5, -3.0, width, 6.0)
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draw_rect(background.grow(1.0), Color("08111dee"))
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draw_rect(background, Color("39232bee"))
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var color := Color("ffac46") if enemy.loot_tier == 2 else Color("ef5967")
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draw_rect(Rect2(background.position, Vector2(width * get_health_ratio(), 6.0)), color)
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