47 lines
1.6 KiB
GDScript
47 lines
1.6 KiB
GDScript
extends Node2D
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const PICKUP_RADIUS := 48.0
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const ATTRACTION_RADIUS := 150.0
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var item: ItemInstance
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var _player: CharacterBody2D
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var _label: Label
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func _ready() -> void:
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add_to_group("loot")
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_player = get_parent().get_node_or_null("PlayerShip") as CharacterBody2D
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_label = Label.new()
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_label.position = Vector2(-110, 18)
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_label.size = Vector2(220, 44)
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_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_label.add_theme_font_size_override("font_size", 11)
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_label.add_theme_color_override("font_color", item.get_rarity_color())
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_label.text = item.definition.display_name
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add_child(_label)
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queue_redraw()
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func _draw() -> void:
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if item == null:
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return
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var color := item.get_rarity_color()
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draw_circle(Vector2.ZERO, 15.0, Color(color, 0.16))
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draw_arc(Vector2.ZERO, 15.0, 0.0, TAU, 32, color, 2.0, true)
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draw_colored_polygon(PackedVector2Array([Vector2(0, -9), Vector2(8, 0), Vector2(0, 9), Vector2(-8, 0)]), color)
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func _physics_process(delta: float) -> void:
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if not is_instance_valid(_player) or bool(_player.get("_is_destroyed")):
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return
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var distance := global_position.distance_to(_player.global_position)
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if distance > ATTRACTION_RADIUS:
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return
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var inventory := _player.get_node("ShipInventory") as ShipInventory
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if inventory.get_cargo_used() >= ShipInventory.CARGO_SIZE:
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_label.text = "%s\nMagazyn pełny" % item.definition.display_name
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return
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_label.text = item.definition.display_name
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if distance <= PICKUP_RADIUS:
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if inventory.add_item(item):
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set_physics_process(false)
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queue_free()
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else:
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global_position = global_position.move_toward(_player.global_position, 180.0 * delta)
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