Randoloot/artifacts/lander_flight_test_scenery.log

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Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org
[MCPRuntimeServer] port: scanning 6570-6585 (default)
[MCPRuntimeServer] listening on 127.0.0.1:6571
[MCPRegistry] runtime port 6571 registered for c:/users/tomek/documents/godot/randoloot
WARNING: Camera2D overridden to physics process mode due to use of physics interpolation.
at: _update_process_callback (scene/2d/camera_2d.cpp:88)
GDScript backtrace (most recent call first):
[0] _ready (res://tests/levels/lander_flight_test.gd:29)
LANDER FLIGHT PASS: thrust, inertia, brake/reverse, rotation, local strafe, boost, shared parameters, F interaction, immediate scan