37 lines
1.4 KiB
GDScript
37 lines
1.4 KiB
GDScript
extends Node
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func _ready() -> void:
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GameState.start_new_run()
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var enemy := preload("res://scenes/game/enemy_ship.tscn").instantiate()
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add_child(enemy)
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enemy.set_physics_process(false)
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enemy.max_hull = 100.0
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enemy.max_shields = 200.0
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enemy.hull = 9.0
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enemy.shields = 0.0
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assert(enemy.is_retreating())
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enemy.regenerate_defenses(0.5)
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assert(is_equal_approx(enemy.hull, 9.5) and is_equal_approx(enemy.shields, 1.0))
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assert(enemy.is_retreating())
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enemy.regenerate_defenses(0.5)
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assert(is_equal_approx(enemy.hull, 10.0) and not enemy.is_retreating())
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enemy.regenerate_defenses(1000.0)
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assert(enemy.hull == enemy.max_hull and enemy.shields == enemy.max_shields)
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enemy.hull = 0.0
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enemy.regenerate_defenses(10.0)
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assert(enemy.hull == 0.0)
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var button := Button.new()
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button.set_script(preload("res://scripts/ui/navigation_button.gd"))
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button.configure_navigation(null, Color("b9a0ef"), "KAPITAN")
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button.name = "OpenCaptainSkills"
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add_child(button)
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var original := (button.get_theme_stylebox("normal") as StyleBoxFlat).shadow_size
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GameState.captain.learning_points = 1
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button._process(0.4)
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assert((button.get_theme_stylebox("normal") as StyleBoxFlat).shadow_size > original)
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GameState.captain.learning_points = 0
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button._process(0.1)
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assert((button.get_theme_stylebox("normal") as StyleBoxFlat).shadow_size == original)
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print("ENEMY_REPAIR_NOTIFICATION_TEST: PASS 1%/s, retreat threshold, caps, dead enemy, notification reset")
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get_tree().quit()
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