66 lines
2.1 KiB
GDScript
66 lines
2.1 KiB
GDScript
extends Control
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const SHIP_SELECTION_SCENE := preload("res://scenes/ui/ship_selection.tscn")
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const GAME_SCENE := "res://scenes/game/game.tscn"
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@onready var start_button: Button = %StartButton
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@onready var exit_button: Button = %ExitButton
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var _ship_panel: Control
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var _panel_open := false
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var _launching := false
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var _drawer_tween: Tween
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func _ready() -> void:
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start_button.pressed.connect(_start_game)
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exit_button.pressed.connect(_exit_game)
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_ship_panel = SHIP_SELECTION_SCENE.instantiate() as Control
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_ship_panel.name = "ShipSelectionPanel"
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_ship_panel.hide()
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add_child(_ship_panel)
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_ship_panel.set_anchors_and_offsets_preset(Control.PRESET_TOP_LEFT)
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_ship_panel.connect("ship_selected", _launch_game)
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_ship_panel.connect("close_requested", _close_ship_panel)
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resized.connect(_layout_ship_panel)
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_layout_ship_panel()
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func _start_game() -> void:
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if _panel_open or _launching:
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return
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if _drawer_tween != null and _drawer_tween.is_running():
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_drawer_tween.kill()
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_panel_open = true
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start_button.disabled = true
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_ship_panel.position.x = size.x
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_ship_panel.show()
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_drawer_tween = create_tween()
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_drawer_tween.tween_property(_ship_panel, "position:x", size.x - _ship_panel.size.x, 0.3).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_OUT)
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func _layout_ship_panel() -> void:
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if _ship_panel == null:
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return
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if _drawer_tween != null and _drawer_tween.is_running():
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_drawer_tween.kill()
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_ship_panel.size = Vector2(minf(820.0, size.x), size.y)
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_ship_panel.position = Vector2(size.x - _ship_panel.size.x if _panel_open else size.x, 0)
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func _close_ship_panel() -> void:
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if not _panel_open or _launching:
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return
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_panel_open = false
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start_button.disabled = false
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if _drawer_tween != null and _drawer_tween.is_running():
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_drawer_tween.kill()
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_drawer_tween = create_tween()
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_drawer_tween.tween_property(_ship_panel, "position:x", size.x, 0.2).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN)
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_drawer_tween.tween_callback(_ship_panel.hide)
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func _launch_game() -> void:
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if _launching:
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return
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_launching = true
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GameState.start_new_run()
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get_tree().change_scene_to_file(GAME_SCENE)
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func _exit_game() -> void:
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get_tree().quit()
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