69 lines
3.1 KiB
GDScript
69 lines
3.1 KiB
GDScript
extends Node
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func _ready() -> void:
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GameState.system_seed = 8428159
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var game := preload("res://scenes/game/game.tscn").instantiate()
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add_child(game)
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await get_tree().process_frame
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var manager := game.get_node("PlanetExpeditions")
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for enemy in get_tree().get_nodes_in_group("enemies"):
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enemy.position = Vector2(9000,9000)
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/planet_hud.png")
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manager.open_freighter()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_hangar.png")
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manager.screen._tab = "workshop"
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manager.screen._refresh()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/freighter_workshop.png")
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manager._leave()
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GameState.captain.expedition.lander_hp = 100
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game.player.position = game.protected_planet.position
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await get_tree().process_frame
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manager._process(0)
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game.player.landing_combat_lock = 0
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manager.land_nearby()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/planet_surface.png")
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var screen: Control = manager.screen
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screen.lander.position = screen.world.data.pois[0].position
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screen.camera.position = screen.lander.position
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screen.camera.reset_smoothing()
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screen._poi = screen.world.data.pois[0]
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screen._show_poi()
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await get_tree().process_frame
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/planet_poi.png")
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GameState.captain.expedition.damage(100)
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screen._attempt()
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await get_tree().create_timer(3.0,true).timeout
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await RenderingServer.frame_post_draw
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get_viewport().get_texture().get_image().save_png("res://artifacts/planet_lander_destruction.png")
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await screen.finished
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assert(not get_tree().paused and not GameState.captain.expedition.last_result.success)
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var sheet := Image.create(1024,768,false,Image.FORMAT_RGBA8)
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sheet.fill(Color("#16232a"))
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var keys := ["breathing","suit","sidearm","lander","tree","mountain","mine","ruins","grass","freighter"]
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for index in keys.size():
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var image: Image = load("res://assets/planets/%s.png" % keys[index]).get_image()
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if image.is_compressed(): image.decompress()
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image.convert(Image.FORMAT_RGBA8)
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image.resize(220,220,Image.INTERPOLATE_LANCZOS)
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sheet.blend_rect(image,Rect2i(0,0,220,220),Vector2i(index%4*256,index/4*256))
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sheet.save_png("res://artifacts/planet_asset_sheet.png")
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var planets := Image.create(1250,750,false,Image.FORMAT_RGBA8)
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planets.fill(Color("#08111a"))
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for index in 15:
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var image: Image = preload("res://scripts/planets/planet_profiles.gd").earthlike_textures()[index].get_image()
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if image.is_compressed(): image.decompress()
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image.convert(Image.FORMAT_RGBA8)
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image.resize(240,240,Image.INTERPOLATE_LANCZOS)
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planets.blend_rect(image,Rect2i(0,0,240,240),Vector2i(index%5*250,index/5*250))
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planets.save_png("res://artifacts/earthlike_review.png")
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print("PLANET PREVIEWS CAPTURED")
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get_tree().quit()
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