2026-10-18 08:43:54 +02:00

26 lines
5.0 KiB
JSON

{
"tool": "image_gen (built-in)",
"assets": [
{
"name": "fissure",
"prompt": "Use case: stylized-concept. Asset type: a single production PNG ground-decoration sprite for a top-down Godot planet exploration game. Orthographic perfectly vertical bird-eye view, realistic detailed hand-painted game art, muted natural earth colors, soft diffuse light from upper left. Genuinely alpha transparent background, no square ground tile or frame, irregular feathered outer edges fading into transparency, isolated centered object with generous 15 percent margin on all sides. No text, no symbols, no UI, no perspective horizon. Must read at small screen size, avoid excessive pixel-level noise. A small branching geological fissure in earth: one main irregular dark narrow crack and a few short branching cracks, chipped dusty brown-grey edges and scattered tiny stones. No lava or light, no vast canyon. Only cracks and thin banks on transparent background, terrain behind visible."
},
{
"name": "meteor_crater",
"prompt": "Use case: stylized-concept. Asset type: a single production PNG ground-decoration sprite for a top-down Godot planet exploration game. Orthographic perfectly vertical bird-eye view, realistic detailed hand-painted game art, muted natural earth colors, soft diffuse light from upper left. Genuinely alpha transparent background, no square ground tile or frame, irregular feathered outer edges fading into transparency, isolated centered object with generous 15 percent margin on all sides. No text, no symbols, no UI, no perspective horizon. Must read at small screen size, avoid excessive pixel-level noise. A modest old meteor impact crater: roughly circular shallow earthy bowl, broken rocky low raised rim, small dark meteor fragment slightly off center, a few subtle radial ejecta streaks fading out. Muted grey-brown rock, weathered and partially grass recolonized. No fire or glow. Irregular natural crater, low relief, no mountain."
},
{
"name": "abandoned_hamlet",
"prompt": "Use case: stylized-concept. Asset type: a single production PNG ground-decoration sprite for a top-down Godot planet exploration game. Orthographic perfectly vertical bird-eye view, realistic detailed hand-painted game art, muted natural earth colors, soft diffuse light from upper left. Genuinely alpha transparent background, no square ground tile or frame, irregular feathered outer edges fading into transparency, isolated centered object with generous 15 percent margin on all sides. No text, no symbols, no UI, no perspective horizon. Must read at small screen size, avoid excessive pixel-level noise. A tiny abandoned remote settlement viewed directly overhead: exactly four small ruined stone-and-rusted-metal huts with partly collapsed roofs loosely around a tiny empty square, broken low walls, remnants of a short footpath and an old dry well. Compact miniature cluster, small single-storey houses with humble earthy tones and sparse weeds. No tall buildings, no roads, no vehicles, no inhabitants. Thin scattered foundation edges dissolve to transparency, no solid background disk."
},
{
"name": "weathered_stones",
"prompt": "Use case: stylized-concept. Asset type: a single production PNG ground-decoration sprite for a top-down Godot planet exploration game. Orthographic perfectly vertical bird-eye view, realistic detailed hand-painted game art, muted natural earth colors, soft diffuse light from upper left. Genuinely alpha transparent background, no square ground tile or frame, irregular feathered outer edges fading into transparency, isolated centered object with generous 15 percent margin on all sides. No text, no symbols, no UI, no perspective horizon. Must read at small screen size, avoid excessive pixel-level noise. A small irregular ring of six weathered standing stones, several fallen or broken, with sparse moss and tiny grass around their bases. Natural ancient stone remnants directly overhead, muted grey granite. Empty transparent center showing the game terrain, no magic, no glowing runes, no stone floor platform."
},
{
"name": "dry_hollow",
"prompt": "Use case: stylized-concept. Asset type: a single production PNG ground-decoration sprite for a top-down Godot planet exploration game. Orthographic perfectly vertical bird-eye view, realistic detailed hand-painted game art, muted natural earth colors, soft diffuse light from upper left. Genuinely alpha transparent background, no square ground tile or frame, irregular feathered outer edges fading into transparency, isolated centered object with generous 15 percent margin on all sides. No text, no symbols, no UI, no perspective horizon. Must read at small screen size, avoid excessive pixel-level noise. A small dried-out shallow pond hollow, irregular oval depression: cracked tan clay at the center, tiny pale silt stones, a soft thin broken muddy rim and sparse dry reeds on two edges. Soft naturally feathered alpha edges, no rectangular terrain patch. Subtle earth relief. No water or blue, no vegetation outside the small hollow."
}
]
}