Randoloot/scripts/planets/alien_research.gd
2026-10-19 22:33:24 +02:00

45 lines
1.7 KiB
GDScript

extends RefCounted
const ACTIVE_IDS := ["general", "weapons", "hull", "shields"]
const BRANCHES := ["weapons", "hull", "shields"]
const TITLES := {"general":"Ogólna wiedza", "weapons":"Wiedza o broni", "hull":"Wiedza o kadłubie", "shields":"Wiedza o tarczach"}
static func parent(id: String) -> String:
if id == "general": return ""
return id.split("_")[0] if "_" in id else "general"
static func cost(id: String) -> int:
var depth := 2 if "_" in id else (0 if id == "general" else 1)
return 10 + depth * (depth + 3)
static func title(id: String) -> String:
return str(TITLES.get(id, "Pusty slot"))
static func description(id: String) -> String:
match id:
"general": return "Ujawnia paski HP i tarcz wrogów."
"weapons": return "Broń obcych zadaje o 10% mniej obrażeń."
"hull": return "Twoja broń zadaje o 10% więcej obrażeń kadłubom obcych."
"shields": return "Twoja broń zadaje o 10% więcej obrażeń tarczom obcych."
return "Miejsce na przyszłe badanie."
static func learned_count(progress: Resource) -> int:
var count := 0
for id in ACTIVE_IDS:
if progress.alien_skills.get(id, false): count += 1
return count
static func bonus(progress: Resource, branch: String) -> float:
var learned: Dictionary = progress.alien_skills
return 0.1 if branch in BRANCHES and learned.get(branch, false) else 0.0
static func purchase(progress: Resource, id: String) -> bool:
if id not in ACTIVE_IDS: return false
if progress.alien_skills.get(id, false): return false
var prerequisite := parent(id)
if prerequisite != "" and not progress.alien_skills.get(prerequisite, false): return false
if progress.analysis_samples < cost(id): return false
progress.analysis_samples -= cost(id)
progress.alien_skills[id] = true
progress.emit_changed()
return true